Files
SVSimServer/SVSim.Bootstrap/Importers/PackDrawTableImporter.cs
gamer147 869727cc06 feat(pack-draw): per-class card pools for rotation-starter packs
Add a nullable ClassId axis to PackDrawCardWeightEntry. Null means the
row applies to any draw (the existing behavior for non-RS packs); 1..8
restricts the row to a specific class draw on a RotationStarterCardPack.
Slot rates are class-invariant (verified against per-klan captures), so
PackDrawSlotRateEntry is unchanged.

PackOpenService.Draw now takes an optional classId parameter. With a
class supplied, the card pool is filtered to (ClassId == classId ||
ClassId == null); without one, class-tagged rows are excluded so a
mistaken non-RS call against a mixed table can't leak class-specific
cards.

PackController.Open lifts the 501 guard on RotationStarterCardPack and
plumbs class_id through. Class_id is now required (and validated 1..8)
for RS packs and rejected as 400 BadRequest on non-RS packs. The skin
overload (target_card_id) remains 501 — out of scope for this work.

Seed JSON regenerated end-to-end: 32 RS packs now carry 30,160 class-
tagged weight rows; 247 non-RS packs keep their existing ~87k null-class
rows. Slot rate fix from the upstream extractor change replaces the
~99.99% conditional-rate sums on 97xxx/93xxx packs with the page's
authoritative 1.5/6/25/67.5 distribution.

Migration AddPackDrawCardWeightClassId. End-to-end bootstrap verified
against fresh Postgres; pack 93025 reads back exactly 122/119/120/120/
120/121/118/119 weights for classes 1-8.

Tests: 3 new PackOpenServiceTests (class filter happy path, disjoint
pools, defensive null-class isolation); existing class_id-on-non-RS
controller test updated 501 → 400 BadRequest; one stub-importer test
corrected to match extractor-authored gacha_detail.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-27 19:35:08 -04:00

104 lines
3.8 KiB
C#

using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of the per-pack draw table from
/// <c>seeds/pack-draw-config.json</c>, <c>pack-draw-slot-rates.json</c>, and
/// <c>pack-draw-card-weights.json</c>. Replaces wholesale per pack (config keyed on
/// pack_id; slot rates / card weights wiped and reinserted) — the upstream data is
/// post-shutdown closed, so we do not preserve hand-edits on these tables.
/// </summary>
public class PackDrawTableImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var configs = SeedLoader.LoadList<PackDrawConfigSeed>(Path.Combine(seedDir, "pack-draw-config.json"));
var slotRates = SeedLoader.LoadList<PackDrawSlotRateSeed>(Path.Combine(seedDir, "pack-draw-slot-rates.json"));
var cardWeights = SeedLoader.LoadList<PackDrawCardWeightSeed>(Path.Combine(seedDir, "pack-draw-card-weights.json"));
if (configs.Count == 0)
{
Console.WriteLine("[PackDrawTableImporter] No seed rows; skipping.");
return 0;
}
var seedPackIds = configs.Select(c => c.PackId).ToHashSet();
// Full-replace strategy: wipe rows for any pack in the seed, then reinsert.
await context.PackDrawCardWeights
.Where(w => seedPackIds.Contains(w.PackId))
.ExecuteDeleteAsync();
await context.PackDrawSlotRates
.Where(s => seedPackIds.Contains(s.PackId))
.ExecuteDeleteAsync();
var existingConfigs = await context.PackDrawConfigs
.Where(c => seedPackIds.Contains(c.Id))
.ToDictionaryAsync(c => c.Id);
foreach (var s in configs)
{
var row = existingConfigs.TryGetValue(s.PackId, out var ex)
? ex : new PackDrawConfigEntry { Id = s.PackId };
row.AnimationRatePct = s.AnimationRatePct;
row.HasBonusSlot = s.HasBonusSlot;
row.SpecialKind = s.SpecialKind;
row.ShortCode = s.ShortCode;
if (ex is null) context.PackDrawConfigs.Add(row);
}
foreach (var s in slotRates)
{
context.PackDrawSlotRates.Add(new PackDrawSlotRateEntry
{
PackId = s.PackId,
Slot = ParseSlot(s.Slot),
Tier = ParseTier(s.Tier),
RatePct = s.RatePct,
});
}
foreach (var s in cardWeights)
{
context.PackDrawCardWeights.Add(new PackDrawCardWeightEntry
{
PackId = s.PackId,
Slot = ParseSlot(s.Slot),
Tier = ParseTier(s.Tier),
ClassId = s.ClassId,
CardId = s.CardId,
RatePct = s.RatePct,
IsLeader = s.IsLeader,
IsAltArt = s.IsAltArt,
});
}
await context.SaveChangesAsync();
Console.WriteLine($"[PackDrawTableImporter] {configs.Count} configs / {slotRates.Count} slot rates / {cardWeights.Count} card weights");
return configs.Count;
}
private static DrawSlot ParseSlot(string s) => s switch
{
"general" => DrawSlot.General,
"eighth" => DrawSlot.Eighth,
"bonus" => DrawSlot.Bonus,
_ => throw new InvalidDataException($"PackDrawTableImporter: unknown slot \"{s}\""),
};
private static DrawTier ParseTier(string s) => s switch
{
"bronze" => DrawTier.Bronze,
"silver" => DrawTier.Silver,
"gold" => DrawTier.Gold,
"legendary" => DrawTier.Legendary,
"special" => DrawTier.Special,
_ => throw new InvalidDataException($"PackDrawTableImporter: unknown tier \"{s}\""),
};
}