Files
SVSimServer/SVSim.BattleEngine/Engine/Cute/DeviceManager.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

203 lines
5.3 KiB
C#

using System;
using System.Collections;
using System.IO;
using System.Net;
using System.Net.NetworkInformation;
using System.Net.Sockets;
using System.Text;
using System.Xml;
using UnityEngine;
using Wizard;
namespace Cute;
public class DeviceManager : MonoBehaviour, IManager
{
public enum TextureCompression
{
DXT }
public enum DeviceType
{
NONE }
private string strBuildVersionName = "9.9.9";
private TextureCompression textureCommpression;
private IPAddress _ipAddress;
private string _winOsVersion;
private string _getIpAddressWithFamilyTypeLog = "";
private void Awake()
{
CheckTextureCompression();
}
private void CheckTextureCompression()
{
textureCommpression = TextureCompression.DXT;
}
public string GetOsVersion()
{
if (string.IsNullOrEmpty(_winOsVersion))
{
try
{
string operatingSystem = SystemInfo.operatingSystem;
string value = Environment.OSVersion.Version.ToString();
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.Append(operatingSystem.Substring(0, operatingSystem.IndexOf('(') + 1));
stringBuilder.Append(value);
stringBuilder.Append(operatingSystem.Substring(operatingSystem.IndexOf(')')));
_winOsVersion = stringBuilder.ToString();
}
catch (Exception)
{
_winOsVersion = SystemInfo.operatingSystem;
}
}
return _winOsVersion;
}
public int GetDeviceType()
{
return 3;
}
public string GetAppVersionName()
{
return strBuildVersionName;
}
public string GetLocale()
{
return CustomPreference._localePref;
}
public string GetDeviceUniqueIdentifier()
{
string text = "";
text = SystemInfo.deviceUniqueIdentifier;
if (string.IsNullOrEmpty(text))
{
text = "";
}
return text;
}
public string GetDeviceName()
{
return SystemInfo.deviceModel;
}
public string GetGraphicsDeviceName(bool textureCheck = false)
{
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.Append(SystemInfo.graphicsDeviceName);
if (textureCheck)
{
if (SystemInfo.SupportsTextureFormat(TextureFormat.ETC2_RGB) && SystemInfo.SupportsTextureFormat(TextureFormat.ETC2_RGBA8))
{
stringBuilder.Append("[ETC2=1]");
}
else
{
stringBuilder.Append("[ETC2=0]");
}
if (SystemInfo.SupportsTextureFormat(TextureFormat.ASTC_6x6) && SystemInfo.SupportsTextureFormat(TextureFormat.ASTC_6x6))
{
stringBuilder.Append("[ASTC=1]");
}
else
{
stringBuilder.Append("[ASTC=0]");
}
}
return stringBuilder.ToString();
}
private IPAddress GetIpAddressWithFamilyType(AddressFamily family = AddressFamily.InterNetwork)
{
_getIpAddressWithFamilyTypeLog = "";
_getIpAddressWithFamilyTypeLog += "GetIpAddressWithFamilyType ";
if (family == AddressFamily.InterNetworkV6 && !Socket.OSSupportsIPv6)
{
return null;
}
UnicastIPAddressInformation unicastIPAddressInformation = null;
NetworkInterface[] allNetworkInterfaces = NetworkInterface.GetAllNetworkInterfaces();
_getIpAddressWithFamilyTypeLog += "GetIpAddressWithFamilyType2 ";
NetworkInterface[] array = allNetworkInterfaces;
foreach (NetworkInterface networkInterface in array)
{
if (networkInterface.OperationalStatus != OperationalStatus.Up)
{
_getIpAddressWithFamilyTypeLog = _getIpAddressWithFamilyTypeLog + " OperationalStatus" + networkInterface.OperationalStatus;
continue;
}
NetworkInterfaceType networkInterfaceType = networkInterface.NetworkInterfaceType;
if (networkInterfaceType != NetworkInterfaceType.Wireless80211 && networkInterfaceType != NetworkInterfaceType.Ethernet)
{
_getIpAddressWithFamilyTypeLog = _getIpAddressWithFamilyTypeLog + " Type " + networkInterfaceType;
continue;
}
IPInterfaceProperties iPProperties = networkInterface.GetIPProperties();
if (iPProperties.GatewayAddresses.Count == 0)
{
_getIpAddressWithFamilyTypeLog += " GatewayAddresses.Count 0 ";
continue;
}
foreach (UnicastIPAddressInformation unicastAddress in iPProperties.UnicastAddresses)
{
if (unicastAddress.Address.AddressFamily != family)
{
continue;
}
if (IPAddress.IsLoopback(unicastAddress.Address))
{
_getIpAddressWithFamilyTypeLog += " IsLoopback ";
continue;
}
if (!unicastAddress.IsDnsEligible)
{
if (unicastIPAddressInformation == null)
{
unicastIPAddressInformation = unicastAddress;
}
_getIpAddressWithFamilyTypeLog += " ip.IsDnsEligible ";
continue;
}
return unicastAddress.Address;
}
}
_getIpAddressWithFamilyTypeLog += "GetIpAddressWithFamilyType3 ";
return unicastIPAddressInformation?.Address;
}
public string GetIpAddress()
{
if (_ipAddress != null)
{
return _ipAddress.ToString();
}
LocalLog.AccumulateTraceInquiryLog("GetIpAddress " + StackTraceUtility.ExtractStackTrace());
_ipAddress = GetIpAddressWithFamilyType();
if (_ipAddress == null)
{
LocalLog.AccumulateTraceInquiryLog("GetIpAddress Empty " + _getIpAddressWithFamilyTypeLog + " " + StackTraceUtility.ExtractStackTrace());
return string.Empty;
}
return _ipAddress.ToString();
}
public void ClearIpAddress()
{
_ipAddress = null;
LocalLog.AccumulateTraceInquiryLog("ClearIpAddress " + StackTraceUtility.ExtractStackTrace());
}
}