C1: replay_detail — flatten stored payload to data level. ChatReplayDetailTask.Parse() calls new ReplayDetailInfo(data) which unguardedly accesses data[battleId], data[seed], data[vid1], etc. Wrapping under replay_info key crashes the client. Controller now returns Ok(JsonElement) directly so stored battle fields are at data root. Wire-shape test added. C2: Guild.LeaderViewerId long to long?; add HasOne<Viewer> FK with OnDelete=SetNull; migration AddGuildLeaderViewerIdFk; all consumers null-guarded with ?? 0L. C3: BreakupAsync — wrap 6 destructive ops in IDbContextTransaction with InMemory fallback. C4: CommitJoinAsync — wrap member-add + viewer-guildId-set + invite/request cleanup in IDbContextTransaction with InMemory fallback. Chat event emitted after commit. I1: GuildController — remove SVSimDbContext field; inject IViewerRepository + IGuildMemberRepository. Add IGuildMemberRepository.GetViewerIdsInAGuildAsync (batch guild-membership check). All _db.Viewers / _db.GuildMembers queries replaced with repo calls. I2: GuildService — extract 3 _db.Viewers queries: GetEquippedEmblemIdAsync (CreateAsync), LoadGuildProfileBatchAsync (ListOutgoingInvitesAsync + ListPendingJoinRequestsForMyGuildAsync). Add GuildMemberProfile record with IsOfficialMarkDisplayed. GetEmblemListAsync for EmblemList. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
92 lines
4.2 KiB
C#
92 lines
4.2 KiB
C#
using SVSim.Database.Enums;
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namespace SVSim.Database.Repositories.Viewer;
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/// <summary>
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/// Lightweight profile shape used by chat surfaces (guild_chat, gathering_chat).
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/// Fields match the ChatUserDto wire shape.
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/// </summary>
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public record ChatUserProfile(
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string Name,
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long EmblemId,
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string CountryCode,
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int Rank,
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int DegreeId);
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/// <summary>
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/// Richer profile shape used by guild management surfaces (invite list, join-request list).
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/// Extends <see cref="ChatUserProfile"/> with <c>IsOfficialMarkDisplayed</c>.
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/// </summary>
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public record GuildMemberProfile(
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string Name,
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long EmblemId,
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string CountryCode,
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int Rank,
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int DegreeId,
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bool IsOfficialMarkDisplayed);
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public interface IViewerRepository
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{
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Task<Models.Viewer?> GetViewerBySocialConnection(SocialAccountType accountType, ulong socialId);
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Task<Models.Viewer?> GetViewerWithSocials(long id);
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Task<Models.Viewer?> GetViewerByShortUdid(long shortUdid);
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Task<Models.Viewer?> GetViewerByUdid(Guid udid);
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Task<Models.Viewer> RegisterViewer(string displayName, SocialAccountType socialType,
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ulong socialAccountIdentifier, ulong? shortUdid = null);
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Task<Models.Viewer> RegisterAnonymousViewer(Guid udid);
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Task LinkSteamToViewer(long viewerId, ulong steamId);
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/// <summary>
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/// Merges an anonymous viewer (just created by <c>/tool/signup</c> on a fresh UDID)
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/// into a target viewer that the Steam ticket resolved to. Transfers the anonymous
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/// viewer's UDID to the target, then deletes the anonymous viewer.
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/// </summary>
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Task MergeAnonymousViewerInto(long anonymousViewerId, long targetViewerId);
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/// <summary>
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/// Focused load for building a battle-node <c>MatchContext</c>: viewer + Info + Info's
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/// equipped Emblem/Degree nav refs. Read-only (AsNoTracking). Returns null if the viewer
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/// doesn't exist.
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/// </summary>
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Task<Models.Viewer?> LoadForMatchContextAsync(long viewerId);
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/// <summary>Sets Viewer.GuildId to <paramref name="guildId"/>. No-op if the viewer does not exist.</summary>
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Task SetGuildIdAsync(long viewerId, int guildId, CancellationToken ct = default);
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/// <summary>Clears Viewer.GuildId to null. No-op if the viewer does not exist.</summary>
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Task ClearGuildIdAsync(long viewerId, CancellationToken ct = default);
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/// <summary>
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/// Batch-loads <c>DisplayName</c> for a set of viewer ids. Returns a dictionary keyed by viewer id;
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/// ids with no matching row are absent from the result. Read-only (AsNoTracking).
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/// </summary>
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Task<Dictionary<long, string>> LoadDisplayNamesAsync(IReadOnlyCollection<long> viewerIds, CancellationToken ct = default);
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/// <summary>
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/// Batch-loads the <see cref="ChatUserProfile"/> fields for a set of viewer ids. Used by chat
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/// surfaces (guild_chat, gathering_chat) to populate <c>users[]</c> without a direct DB context
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/// in the controller. Ids with no matching row are absent from the result. Read-only (AsNoTracking).
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/// </summary>
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Task<IReadOnlyDictionary<long, ChatUserProfile>> LoadChatProfilesAsync(IReadOnlyCollection<long> viewerIds, CancellationToken ct = default);
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/// <summary>
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/// Batch-loads the <see cref="GuildMemberProfile"/> fields (emblem, degree,
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/// <c>IsOfficialMarkDisplayed</c>) for a set of viewer ids. Used by guild management surfaces
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/// (invite_user_list, join_request_list). Ids with no matching row are absent. Read-only.
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/// </summary>
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Task<IReadOnlyDictionary<long, GuildMemberProfile>> LoadGuildProfileBatchAsync(IReadOnlyCollection<long> viewerIds, CancellationToken ct = default);
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/// <summary>
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/// Loads a viewer's currently-equipped emblem id, or <c>100_000_000</c> (default) if none.
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/// Used by <see cref="SVSim.Database.Services.Guild.GuildService"/> to seed the guild's initial emblem.
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/// Returns <c>100_000_000</c> if the viewer doesn't exist.
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/// </summary>
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Task<long> GetEquippedEmblemIdAsync(long viewerId, CancellationToken ct = default);
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/// <summary>
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/// Batch-loads owned guild-emblem ids for a viewer. Used by <c>/guild/emblem_list</c>.
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/// </summary>
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Task<List<long>> GetEmblemListAsync(long viewerId, CancellationToken ct = default);
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}
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