- PlayerController.ROOM_URI nested enum (verbatim-generated). - RoomRoot.CreateChangeSceneDialog, StoryRecoveryData.ToJsonData, BattlePlayerViewBase.IsSelecting, StorySelectionWorldScene.RedirectSectionId, EffectMgr.LoadAndInstantiate2dEffectCoroutine. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
41 lines
621 B
C#
41 lines
621 B
C#
// AUTO-GENERATED verbatim enum (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.RoomMatch\PlayerController.cs
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using System;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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using Wizard.ErrorDialog;
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namespace Wizard.RoomMatch
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{
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public partial class PlayerController
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{
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public enum ROOM_URI
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{
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Reenter,
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RoomCreate,
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RoomEntry,
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GatheringEntry,
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SetupComplete,
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SetupCancel,
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CheckGatheringRoom,
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Kick,
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Leave,
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Release,
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ForceRelease,
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DeckSelect,
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DeckConfirm,
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BeginCreateDeck,
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SelectClass,
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SelectCardSet,
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DeckEntry,
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DeckBan,
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Rematch,
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TurnSelect,
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DeckNotify,
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RoomNotify,
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ChatStamp,
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RoomReady,
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RecoveryRoom
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}
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}
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}
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