Sampler is now driven by PackDrawTable: roll DrawTier per slot by cumulative slot-rate weights, then pick a card within tier by per-card weights renormalized within the tier. Rate-less Guaranteed-Leader-Card rows draw uniform over (pool minus owned), falling back to the full pool when all are owned. Bonus slot fires once at the end of a 10-pack open when HasBonusSlot is set. Slot 8 falls back to the general slot's per-card weights for the rolled tier when slot-8 has only a rarity-level rate quoted (the common shape on normal packs). PackController.Open loads the draw table + viewer owned card ids and passes them to the sampler; the category-based forced-Legendary slot-8 override is gone. ICardFoilLookup replaces ICardPoolProvider for the foil-twin heuristic. Drops the test-fixture pack-draw seed overlay so the production seed flows through the importer tests; controller tests that fabricate their own card sets now call factory.SeedPackDrawTableAsync(...) to install a matching stub draw table. WeightedPick helper handles the cumulative-band roll for both stages. Five sampler tests + four WeightedPick tests + five importer/repo tests; full suite is 653/653 green. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Bootstrap.Importers;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Importers;
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public class PackDrawTableImporterTests
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{
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private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
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[Test]
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public async Task Imports_config_slot_rates_and_card_weights()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await new PackDrawTableImporter().ImportAsync(db, SeedDir);
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// Production seed is the source of truth in test output (no test-fixture overlay).
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Assert.That(await db.PackDrawConfigs.CountAsync(), Is.GreaterThanOrEqualTo(200));
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Assert.That(await db.PackDrawSlotRates.CountAsync(), Is.GreaterThanOrEqualTo(1000));
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Assert.That(await db.PackDrawCardWeights.CountAsync(), Is.GreaterThanOrEqualTo(50_000));
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// 98001 is a Guaranteed-Leader-Card bundle — bonus slot must contain rate-less
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// Special-tier leader rows.
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var bonus = await db.PackDrawCardWeights
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.Where(w => w.PackId == 98001 && w.Slot == DrawSlot.Bonus)
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.ToListAsync();
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Assert.That(bonus.Count, Is.GreaterThan(0));
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Assert.That(bonus.All(w => w.RatePct == null && w.IsLeader && w.Tier == DrawTier.Special), Is.True);
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}
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[Test]
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public async Task Is_idempotent_on_rerun()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await new PackDrawTableImporter().ImportAsync(db, SeedDir);
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int before = await db.PackDrawCardWeights.CountAsync();
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await new PackDrawTableImporter().ImportAsync(db, SeedDir);
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int after = await db.PackDrawCardWeights.CountAsync();
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Assert.That(after, Is.EqualTo(before));
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}
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}
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