Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
91 lines
2.5 KiB
C#
91 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class GatheringInfo
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{
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public enum eState
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{
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BEFORE_BATTLE = 1,
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ACTIVE_BATTLE,
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AFTER_BATTLE
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}
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public GatheringRule Rule { get; private set; }
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public eState State { get; private set; }
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public GatheringRule.eRole Role { get; private set; }
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public string Id { get; private set; }
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public int CurrentMemberCount { get; private set; }
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public List<GatheringUserInfo> MemberList { get; private set; }
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public GatheringUserInfo OwnerInfo { get; private set; }
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public string BattleStartTime { get; private set; }
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public string BattleStartTimeShort { get; private set; }
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public string FinishTime { get; private set; }
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public bool IsGatheringFinish { get; private set; }
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public string Description { get; private set; }
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public bool CanBattleJoin
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{
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get
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{
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if (Role == GatheringRule.eRole.OWNER && !Rule.IsOwnerEntryBattle)
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{
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return false;
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}
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return true;
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}
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}
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public GatheringInfo()
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{
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}
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public GatheringInfo(JsonData data)
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{
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JsonData jsonData = data["gathering"];
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Rule = new GatheringRule(jsonData, data["gathering_config"]);
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CurrentMemberCount = jsonData["join_member_count"].ToInt();
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Id = jsonData["id"].ToString();
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int num = jsonData["master_viewer_id"].ToInt();
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Role = ((num == PlayerStaticData.UserViewerID) ? GatheringRule.eRole.OWNER : GatheringRule.eRole.GUEST);
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MemberList = new List<GatheringUserInfo>();
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if (data.Keys.Contains("members"))
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{
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JsonData jsonData2 = data["members"];
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for (int i = 0; i < jsonData2.Count; i++)
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{
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GatheringUserInfo gatheringUserInfo = new GatheringUserInfo(jsonData2[i]);
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gatheringUserInfo.IsOwner = gatheringUserInfo.ViewerId == num;
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MemberList.Add(gatheringUserInfo);
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}
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}
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OwnerInfo = new GatheringUserInfo(jsonData["master_user"]);
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DateTime dateTime = DateTime.Parse(jsonData["battle_begin_time"].ToString());
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BattleStartTime = ConvertTime.ToLocal(dateTime).ToString();
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BattleStartTimeShort = ConvertTime.ToLocal(dateTime, ConvertTime.FORMAT.TIME_DATE_SHORT).ToString();
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if (jsonData.TryGetValue("battle_end_time", out var value))
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{
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FinishTime = ConvertTime.ToLocal(DateTime.Parse(value.ToString())).ToString();
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}
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if (jsonData.TryGetValue("is_battle_finished", out var value2))
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{
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IsGatheringFinish = value2.ToInt() != 0;
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}
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Description = jsonData["description"].ToString();
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State = (eState)jsonData["status"].ToInt();
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}
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}
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