Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
67 lines
1.2 KiB
C#
67 lines
1.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace Wizard;
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public class AIReverseEvaluateValueListOrder
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{
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private List<float> evalvalues = new List<float>();
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private List<AIVirtualCard> cards = new List<AIVirtualCard>();
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public void AddData(float value, AIVirtualCard card)
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{
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if (card == null)
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{
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AIConsoleUtility.LogError("CompValue:AddData() Target card is null");
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}
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else if (evalvalues.Any())
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{
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bool flag = false;
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for (int i = 0; i < evalvalues.Count; i++)
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{
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if (evalvalues[i] > value)
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{
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evalvalues.Insert(i, value);
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cards.Insert(i, card);
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flag = true;
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break;
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}
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}
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if (!flag)
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{
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evalvalues.Add(value);
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cards.Add(card);
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}
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}
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else
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{
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evalvalues.Add(value);
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cards.Add(card);
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}
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}
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public List<AIVirtualCard> GetCardList(int takeCount)
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{
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if (takeCount <= 0 || cards.Count < takeCount)
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{
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return null;
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}
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List<AIVirtualCard> list = new List<AIVirtualCard>();
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for (int i = 0; i < takeCount; i++)
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{
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list.Add(cards[i]);
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}
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return list;
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}
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public AIVirtualCard GetFirst()
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{
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if (cards == null || cards.Count <= 0)
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{
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return null;
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}
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return cards[0];
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}
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}
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