Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
21 lines
548 B
C#
21 lines
548 B
C#
using System;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Player.Emotion;
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public interface IEmotion
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{
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Vector3 LeaderPosition { get; }
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bool Enable { get; set; }
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event Func<ClassCharaPrm.EmotionType, VfxBase> OnPlay;
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VfxBase PlayEmotion(ClassCharaPrm.EmotionType emoteType, float hideTextTime);
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VfxBase PlayEmotion(ClassCharaPrm.MotionType motionType, ClassCharaPrm.FaceType faceType, string voiceId, string text);
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VfxBase ReceiveOpponentEmotion(ClassCharaPrm.EmotionType emotionType);
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}
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