Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Mulligan/OpponentMulliganView.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

45 lines
1.1 KiB
C#

using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Mulligan;
public class OpponentMulliganView : MulliganViewBase
{
private bool _isUseExchangeMark;
public OpponentMulliganView(MulliganInfoControl mulliganInfo, bool isUseExchangeMark)
: base(mulliganInfo)
{
_isUseExchangeMark = isUseExchangeMark;
}
public override SequentialVfxPlayer MoveCardToStaticPosition(BattleCardBase card, int posIndex, bool isAbandon)
{
SequentialVfxPlayer sequentialVfxPlayer = base.MoveCardToStaticPosition(card, posIndex, isAbandon);
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
card.SetOnMove(move: false);
if (_isUseExchangeMark && isAbandon)
{
m_MlgUI.SetExchangeMarkOpponent(posIndex, on: true);
}
}));
return sequentialVfxPlayer;
}
protected override GameObject GetMulliganUIKeepZone()
{
return m_MlgUI.GetKeepZoneOpponent().gameObject;
}
protected override GameObject GetMulliganUIAbandonZone()
{
return m_MlgUI.GetAbandonZoneOpponent().gameObject;
}
public override void HideMulliganUIAbandonZone()
{
m_MlgUI.HideMulliganOpponentChangeUI();
}
}