Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Mulligan/NetworkMulliganMgr.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

134 lines
5.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Mulligan;
public class NetworkMulliganMgr : MulliganMgrBase
{
private readonly NetworkBattleManagerBase _networkBattleManager;
private readonly NetworkBattleSender _networkBattleSender;
public NetworkMulliganMgr(NetworkBattleSender sender)
{
_networkBattleSender = sender;
_networkBattleManager = BattleManagerBase.GetIns() as NetworkBattleManagerBase;
}
public override VfxBase InitMulligan(MulliganInfoControl mulliganInfo, IPlayerView view)
{
base.PlayerMlgCtrl = new NetworkPlayerMulliganCtrl(BattleManagerBase.GetIns().BattlePlayer, mulliganInfo, view);
_opponentMulliganControl = new NetworkOpponentMulliganCtrl(BattleManagerBase.GetIns().BattleEnemy, mulliganInfo, isUseExchangeMark: false);
return NullVfx.GetInstance();
}
public override VfxBase MulliganStartDraw(bool firstAttack, SkillProcessor skillProcessor)
{
if (_networkBattleManager.OperateReceive.DealVfx != null)
{
return _networkBattleManager.OperateReceive.DealVfx;
}
_networkBattleSender.SendDeal();
return InstantVfx.Create(StartTimeout);
}
public override VfxBase Submit(BattleManagerBase m_BtlMgrIns)
{
List<int> swapIndexList = base.PlayerMlgCtrl.AbandonList.Select((BattleCardBase x) => x.Index).ToList();
_networkBattleSender.SendSwapInfo(swapIndexList);
StartTimeout();
return base.Submit(m_BtlMgrIns);
}
public void SetPlayerHandCardIndexList(List<int> list)
{
base.PlayerMlgCtrl.SetMulliganAfterCardIndexList(list);
}
public void SetOpponentMulliganAfterCardIndexList(List<int> list)
{
_opponentMulliganControl.SetMulliganAfterCardIndexList(list);
}
public override VfxBase PlayerChangeCardVfx(BattleManagerBase btlMgrIns)
{
StopTimeout();
if (!btlMgrIns.IsRecovery)
{
return base.PlayerChangeCardVfx(btlMgrIns);
}
List<BattleCardBase> retCardList = null;
List<int> retPosList = null;
base.PlayerMlgCtrl.GetAbandonCardList(btlMgrIns, ref retCardList, ref retPosList);
btlMgrIns.BattlePlayer.CallRecordingMulligan(retCardList, new int[0]);
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(base.PlayerMlgCtrl.SubmitMulliganVfx(retCardList));
btlMgrIns.BattlePlayer.CallRecordingMulliganEnd(btlMgrIns.BattlePlayer.HandCardList);
return sequentialVfxPlayer;
}
public override VfxBase EnemyChangeCardVfx(BattleManagerBase btlMgrIns)
{
List<BattleCardBase> retCardList = null;
List<int> retPosList = null;
_opponentMulliganControl.GetAbandonCardList(btlMgrIns, ref retCardList, ref retPosList);
_opponentMulliganControl.DrawFirstMulliganCard();
btlMgrIns.BattleEnemy.CallRecordingMulligan(retCardList, _opponentMulliganControl.GetMulliganAfterCardIndexList());
btlMgrIns.BattleEnemy.CallRecordingMulliganEnd(_opponentMulliganControl.GetMulliganAfterCardIndexList());
return _opponentMulliganControl.SubmitMulliganVfx(retCardList);
}
public override VfxBase CompleteMulligan(BattleManagerBase battleMgr)
{
LocalLog.AccumulateLastTraceLog("CompleteMulligan");
VfxBase vfx = base.CompleteMulligan(battleMgr);
battleMgr.TouchControl.ResetDetail();
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(vfx);
sequentialVfxPlayer.Register(battleMgr.StartBattle());
return sequentialVfxPlayer;
}
public override VfxBase RecoverMulligan(bool didPlayerSubmitMulligan, BattleManagerBase battleMgr)
{
if (!didPlayerSubmitMulligan)
{
return NullVfx.GetInstance();
}
MulliganInfoControl mulliganInfo = GetMulliganInfo();
List<BattleCardBase> firstDrawList = base.PlayerMlgCtrl.GetFirstDrawList();
List<BattleCardBase> stockList = base.PlayerMlgCtrl.GetStockList();
base.OnSubmit.Call();
mulliganInfo.HideButtons();
if (stockList.Count < 3)
{
mulliganInfo.GetAbandonZonePlayer().alpha = 0f;
}
List<BattleCardBase> list = new List<BattleCardBase>();
List<BattleCardBase> handCardList = base.PlayerMlgCtrl.GetBattlePlayer().HandCardList;
for (int i = 0; i < handCardList.Count; i++)
{
if (firstDrawList[i] != handCardList[i])
{
BattleCardBase battleCardBase = firstDrawList[i];
battleCardBase.BattleCardView.GameObject.SetActive(value: false);
battleCardBase.BattleCardView.Transform.SetParent(battleMgr.CardHolder.transform);
battleCardBase.BattleCardView.Transform.position = battleMgr.CardHolder.transform.position;
list.Add(handCardList[i]);
}
IBattleCardView battleCardView = handCardList[i].BattleCardView;
battleCardView.Transform.SetParent(mulliganInfo.GetKeepZonePlayer().gameObject.transform);
battleCardView.Transform.localPosition = mulliganInfo.GetMulliganZoneCardPos(i, isAbandon: false, handCardList[i].IsPlayer);
battleCardView.Transform.localScale = mulliganInfo.GetMulliganZoneCardScale();
battleCardView.Transform.localRotation = Quaternion.Euler(MulliganViewBase.CARD_ROTATION);
battleCardView.GameObject.SetActive(value: true);
}
DummyDeckRemoveCardVfx dummyDeckRemoveCardVfx = new DummyDeckRemoveCardVfx(isPlayer: true, 3);
return ParallelVfxPlayer.Create(dummyDeckRemoveCardVfx, _networkBattleManager.LoadCardResources(list));
}
}