Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
153 lines
5.1 KiB
C#
153 lines
5.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.UI;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Mulligan;
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public abstract class MulliganMgrBase : IMulliganMgr
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{
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protected OpponentMulliganCtrl _opponentMulliganControl;
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private const float MULLIGAN_LIMIT_TIME = 5f;
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private Coroutine mulliganTimeoutCoroutine;
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public PlayerMulliganCtrl PlayerMlgCtrl { get; protected set; }
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public OpponentMulliganCtrl OpponentMlgCtrl => _opponentMulliganControl;
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public IList<BattleCardBase> AbandonList => PlayerMlgCtrl.AbandonList;
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public Action OnSubmit { get; set; }
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public VfxBase StartDeal(List<int> playerDealIdxList, List<int> oppoDealIdxList, SkillProcessor skillProcessor)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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parallelVfxPlayer.Register(InstantVfx.Create(StopTimeout));
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PlayerMlgCtrl.DealIdxList = playerDealIdxList;
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_opponentMulliganControl.DealIdxList = oppoDealIdxList;
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PlayerMlgCtrl.CreateMulliganDealList(playerDealIdxList);
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_opponentMulliganControl.CreateMulliganDealList(oppoDealIdxList);
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VfxBase instance = NullVfx.GetInstance();
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VfxBase instance2 = NullVfx.GetInstance();
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instance = PlayerMlgCtrl.StartMulliganVfx(skillProcessor);
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instance2 = _opponentMulliganControl.StartMulliganVfx(skillProcessor);
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parallelVfxPlayer.Register(instance);
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parallelVfxPlayer.Register(instance2);
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if (BattleManagerBase.GetIns().IsRecovery && Data.BattleRecoveryInfo.IsMulliganEnd)
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{
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return NullVfx.GetInstance();
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}
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return parallelVfxPlayer;
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}
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protected virtual void StartTimeout()
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{
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StopTimeout();
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mulliganTimeoutCoroutine = BattleCoroutine.GetInstance().StartCoroutine(MulliganNetworkTimeout());
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}
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protected virtual void StopTimeout()
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{
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if (mulliganTimeoutCoroutine != null)
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{
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BattleCoroutine.GetInstance().StopCoroutine(mulliganTimeoutCoroutine);
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mulliganTimeoutCoroutine = null;
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}
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BattleManagerBase.GetIns().BattlePlayer.BattleView.HideAlertDialogue();
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}
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private IEnumerator MulliganNetworkTimeout()
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{
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long matchedTimer = TimeUtil.GetAbsoluteTime().Ticks;
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do
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{
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yield return null;
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if (BattleManagerBase.GetIns().IsBattleEnd)
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{
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StopTimeout();
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yield break;
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}
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}
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while (!((float)NetworkUtility.GetTimeSpanSecond(matchedTimer) >= 5f));
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BattleManagerBase.GetIns().BattlePlayer.BattleView.ShowAlert(PanelMgr.BattleAlertType.DisconnectInfomationMulligan, isClass: false);
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}
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public virtual VfxBase Submit(BattleManagerBase m_BtlMgrIns)
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{
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OnSubmit.Call();
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ImmediateVfxMgr.GetInstance().Register(PlayerMlgCtrl.MoveMulliganUIOutWhenSubmitMulligan());
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return NullVfx.GetInstance();
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}
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private void AddBattleLogMulliganResult(BattleManagerBase battleMgr)
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{
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BattleLogManager instance = BattleLogManager.GetInstance();
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instance.AddLogMulliganChanged(battleMgr.BattlePlayer, PlayerMlgCtrl.GetChangedNum());
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instance.AddLogMulliganChanged(battleMgr.BattleEnemy, OpponentMlgCtrl.GetChangedNum());
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}
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public virtual VfxBase PlayerChangeCardVfx(BattleManagerBase btlMgrIns)
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{
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VfxBase result = PlayerMlgCtrl.SubmitMulliganVfx(PlayerMlgCtrl.AbandonList);
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List<int> completeCards = btlMgrIns.BattlePlayer.HandCardList.Select((BattleCardBase c) => c.Index).ToList();
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btlMgrIns.BattlePlayer.CallRecordingMulligan(PlayerMlgCtrl.AbandonList, completeCards);
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btlMgrIns.BattlePlayer.CallRecordingMulliganEnd(btlMgrIns.BattlePlayer.HandCardList);
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return result;
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}
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public abstract VfxBase EnemyChangeCardVfx(BattleManagerBase btlMgrIns);
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public virtual VfxBase CompleteMulligan(BattleManagerBase battleMgr)
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{
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if (!battleMgr.IsVirtualBattle && !GameMgr.GetIns().IsNewReplayBattle)
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{
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AddBattleLogMulliganResult(battleMgr);
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}
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return NullVfx.GetInstance();
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}
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public virtual VfxBase InitMulligan(MulliganInfoControl mulliganInfo, IPlayerView view)
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{
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PlayerMlgCtrl = new PlayerMulliganCtrl(BattleManagerBase.GetIns().BattlePlayer, mulliganInfo, view);
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_opponentMulliganControl = new OpponentMulliganCtrl(BattleManagerBase.GetIns().BattleEnemy, mulliganInfo, isUseExchangeMark: false);
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return NullVfx.GetInstance();
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}
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public virtual VfxBase MulliganStartDraw(bool firstAttack, SkillProcessor skillProcessor)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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VfxBase instance = NullVfx.GetInstance();
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VfxBase instance2 = NullVfx.GetInstance();
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if (firstAttack)
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{
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instance = PlayerMlgCtrl.StartMulliganVfx(skillProcessor);
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instance2 = _opponentMulliganControl.StartMulliganVfx(skillProcessor);
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}
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else
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{
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instance2 = _opponentMulliganControl.StartMulliganVfx(skillProcessor);
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instance = PlayerMlgCtrl.StartMulliganVfx(skillProcessor);
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}
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parallelVfxPlayer.Register(instance);
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parallelVfxPlayer.Register(instance2);
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return parallelVfxPlayer;
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}
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public virtual VfxBase RecoverMulligan(bool didPlayerSubmitMulligan, BattleManagerBase battleMgr)
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{
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return NullVfx.GetInstance();
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}
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public MulliganInfoControl GetMulliganInfo()
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{
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return PlayerMlgCtrl.GetMulliganInfo();
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}
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}
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