Files
SVSimServer/SVSim.BattleEngine/Engine/RegisterChangeUnionBurstCount.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

36 lines
1021 B
C#

using System.Collections.Generic;
using System.Linq;
public class RegisterChangeUnionBurstCount : RegisterAlter
{
private int _gainValue;
private readonly string UnionBurstCountParameter = "unionburst";
public RegisterChangeUnionBurstCount(List<BattleCardBase> cardList, SkillBase skill, int gainCount)
: base(cardList, skill)
{
base.IndexList = new List<int>();
if (cardList != null && cardList.Count > 0)
{
cardList.ForEach(delegate(BattleCardBase x)
{
if (!base.IndexList.Any((int z) => z == x.Index))
{
base.IndexList.Add(x.Index);
}
});
}
_gainValue = gainCount;
IsSelf = skill.SkillPrm.ownerCard.IsPlayer;
}
public override Dictionary<string, object> MakeSendData()
{
Dictionary<string, object> dictionary = base.MakeSendData();
dictionary.Add(ActionBaseParameter.type.ToString(), ActionBaseParameter.add.ToString());
dictionary.Add(UnionBurstCountParameter, "a+" + _gainValue);
return MakeAttachTarget(dictionary);
}
}