Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/RoyalInfomationUI.g.cs
gamer147 795f7a6bc8 feat(battle-engine): preserve ctor base-initializers + Event/Reward shims (1386->1226)
- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' /
  ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729
  when the copied base has no parameterless ctor). Whole base-ctor cluster cleared.
- UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI
  UIInput/UIInputOnGUI legacy IMGUI path).
- Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim
  (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:10:52 -04:00

44 lines
2.3 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\RoyalInfomationUI.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.UI
{
public partial class RoyalInfomationUI
{
private static readonly Vector3 ICON_POS_INHAND;
private static readonly Vector3 ICON_POS_INPLAY;
private static string ROYAL_ICON_PARENT;
private static readonly Vector3 ICON_SCALE;
private static readonly Vector3 ICON_SCALE_SMALL;
private static readonly Vector3 ICON_SCALE_IN_HAND;
private static readonly Vector3 ICON_SCALE_SMALL_IN_HAND;
private static readonly Vector3 ICON_MARGIN;
private static readonly Vector3 ICON_MARGIN_SMALL;
private static readonly Vector3 ICON_MARGIN_IN_HAND;
private static readonly Vector3 ICON_MARGIN_SMALL_IN_HAND;
private static readonly Vector3 ICON_OFFSET_SMALL;
private static readonly Vector3 ICON_OFFSET_IN_HAND;
private new BattlePlayerBase _player;
public RoyalInfomationUI(BattlePlayerBase battlePlayerBase, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) : base(battlePlayerBase, battlePlayerView, orderCount, totalInfoNum) { }
public void ShowInfomation(bool playEffect) { }
public void HideInfomation() { }
public void HideAllInfomation() { }
public void HideOtherInfomation() { }
protected void ShowAlert() { }
protected void HideAlert() { }
public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public void SetUpEvent(BattlePlayerBase player) { }
public void Recovery() { }
private void InitIconTrans(GameObject iconParent, int handIndex) { }
private void ShowIcon() { }
private void HideIcon() { }
private void HideAllIcon() { }
private List<GameObject> RoyalIconSpriteChange(List<CardBasePrm.TribeType> tribes, GameObject parentObject) => default!;
private GameObject ActivateTribeIcon(CardBasePrm.TribeType tribe, GameObject parentObject) => default!;
private IEnumerable<BattleCardBase> SelectRoyalCard(IEnumerable<BattleCardBase> cardList) => default!;
}
}