- GameMgr.Is{Network,AINetwork,Watch,Replay,Puzzle,AdminWatch}Battle: read-only => settable (CS0200, Matching/NetworkBattleManagerBase assign them).
- Tab : MonoBehaviour (inherits Object.name; CS1061 x8).
- OpeningVfx: static OpenningLogStep, ShowBattleUIImmediatelyVfx (NullVfx, F1 contract), nested WaitVoiceEndVfx (CS0117/0426 x14).
- Generated no-op stubs EffectBattleVfxBase/SkillEffectBattleVfx/FallToGroundVfx/ThinkIconShowVfx (: SequentialVfxPlayer chain), baseclauses reattached.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
21 lines
1.2 KiB
C#
21 lines
1.2 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EffectBattleVfxBase.cs
|
|
using System;
|
|
using UnityEngine;
|
|
using Wizard.Battle.Resource;
|
|
namespace Wizard.Battle.View.Vfx
|
|
{
|
|
public partial class EffectBattleVfxBase
|
|
{
|
|
protected readonly EffectBattle _effect;
|
|
protected readonly IBattleCardView _cardView;
|
|
protected readonly GameObject _effectObject;
|
|
protected readonly IBattleResourceMgr _resourceMgr;
|
|
protected readonly Func<Vector3> _getTargetPositionFunc;
|
|
protected Animation _animationObj;
|
|
protected EffectBattleVfxBase(EffectBattle effect, IBattleCardView cardView, IBattleResourceMgr resourceMgr, Func<Vector3> getTargetPositionFunc) { }
|
|
protected VfxBase CreateStartTweenVfx(EffectMgr.MoveType moveType, EffectMgr.TargetType targetType, Func<Vector3> startPosition, float animationTime, bool isPlayer, IBattleCardView targetCardView = null) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
|
protected VfxBase CreatePlayVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
|
protected VfxBase CreateAnimationAfterVfx(EffectMgr.MoveType moveType) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
|
|
}
|
|
}
|