Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/ChoiceBraveTouchProcessor.g.cs
gamer147 795f7a6bc8 feat(battle-engine): preserve ctor base-initializers + Event/Reward shims (1386->1226)
- Regenerate 31 VFX/View/UI/Touch stubs to keep their decomp ': base(...)' /
  ': this(...)' ctor initializers (m1_stub_gen was dropping them -> CS7036/CS1729
  when the copied base has no parameterless ctor). Whole base-ctor cluster cleared.
- UnityEngine.Event: add rawType/keyCode/modifiers/Use() + EventType enum (NGUI
  UIInput/UIInputOnGUI legacy IMGUI path).
- Reward: copy the real Wizard.Scripts.Network.Data.TaskData.Arena.Reward verbatim
  (was an empty ambiguous-name shim in LooseEnds); deps (UserGoods/JsonData) present.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:10:52 -04:00

16 lines
764 B
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\ChoiceBraveTouchProcessor.cs
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Touch
{
public partial class ChoiceBraveTouchProcessor
{
public bool EnableCancel;
public ChoiceBraveTouchProcessor(BattleManagerBase battleMgr, BattleCardBase card, List<SkillBase> choiceSkills) : base(battleMgr, card, battleMgr.TouchControl.GetPrediction(), choiceSkills, isEvolve: false, isChoiceBrave: true) { }
public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxWith<ITouchProcessor> End() => default!;
}
}