Final shop family. Schema additions:
- ViewerCurrency.SpotPoints (ulong) — new currency column on Viewers.
- SpotCardExchangeEntry — catalog (distinct from the pre-existing
SpotCardEntry, which is the /load/index rental-cost concept).
- ViewerSpotCardExchange — standalone composite-PK table tracking
(viewer, card, exchanged_at, is_pre_release_snapshot). Standalone
avoids cartesian-explode on viewer-graph reads.
RewardGrantService gains a SpotCardPoint=12 currency case mirroring
the RedEther/Crystal pattern. Doc comment refreshed; SpotCard=11 and
SpotCardOnlyLatestCardPack=13 remain unimplemented with explanatory
NotSupportedException — captures show emitters always use Card=5 with
the spot-card-specific id.
Controller:
- /top: emits exactly 9 clan buckets [{"1": [cards]}, ...] matching
prod's arbitrary single-key shape. exchange_status per-card (0=
available, 1=already-exchanged, 2=LimitOver after pre-release cap).
pre_relase_info WIRE TYPO PRESERVED ("relase" not "release").
- /exchange: server-authoritative price (client-supplied
exchange_point ignored); debits SpotPoints with post-state-total
reward_list entry; grants card via RewardGrantService.ApplyAsync
(cosmetic cascade included); persists ViewerSpotCardExchange row.
Insufficient points / already-exchanged / pre-release-limit all
return 400 without partial state.
LoadController now populates /load/index spot_point from
viewer.Currency.SpotPoints (was always 0).
PreReleaseLimit hardcoded to 2 matching capture; promote to GameConfig
when captures show variance.
504 tests pass (was 496; +8 spot-card-exchange tests).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
24 lines
865 B
C#
24 lines
865 B
C#
using Microsoft.EntityFrameworkCore;
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namespace SVSim.Database.Models;
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[Owned]
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public class ViewerCurrency
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{
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public ulong Crystals { get; set; }
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public ulong AndroidCrystals { get; set; }
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public ulong IosCrystals { get; set; }
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public ulong SteamCrystals { get; set; }
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public ulong DmmCrystals { get; set; }
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public ulong FreeCrystals { get; set; }
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public ulong LifeTotalCrystals { get; set; }
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public ulong RedEther { get; set; }
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public ulong Rupees { get; set; }
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/// <summary>
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/// Spot card points — currency earned from battles/missions, spent at /spot_card_exchange/exchange.
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/// Wire field <c>spot_point</c> in /load/index and /spot_card_exchange/top; reward_type 12
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/// (<see cref="Enums.UserGoodsType.SpotCardPoint"/>) in reward_list entries.
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/// </summary>
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public ulong SpotPoints { get; set; }
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} |