Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Common/BasicPuzzle/PuzzleEntryResponse.cs
gamer147 558e8288eb Puzzles
2026-05-25 12:03:47 -04:00

28 lines
1016 B
C#

using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Common.BasicPuzzle;
[MessagePackObject]
public class PuzzleEntryResponse
{
[JsonPropertyName("puzzle_id")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("puzzle_id")]
public int PuzzleId { get; set; }
[JsonPropertyName("puzzle_difficulty")] [JsonConverter(typeof(StringifiedIntConverter))] [Key("puzzle_difficulty")]
public int PuzzleDifficulty { get; set; }
[JsonPropertyName("is_cleared")] [Key("is_cleared")]
public bool IsCleared { get; set; }
[JsonPropertyName("is_additional")] [Key("is_additional")]
public bool IsAdditional { get; set; }
[JsonPropertyName("is_playable")] [Key("is_playable")]
public bool IsPlayable { get; set; } = true;
[JsonPropertyName("release_condition_text_id")] [Key("release_condition_text_id")]
public string ReleaseConditionTextId { get; set; } = string.Empty;
}