Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
27 lines
708 B
C#
27 lines
708 B
C#
using System.Collections.Generic;
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namespace Wizard;
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public class BarrierBonusPolicyCollection : AIPolicyCollection
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{
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public float GetBarrierBonus(AIVirtualCard card)
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{
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if (card == null || card.IsDead || !base.HasPolicy)
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{
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return 0f;
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}
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float num = 0f;
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AIVirtualField selfField = card.SelfField;
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List<int> bestPlayPtn = selfField.BestPlayPtn;
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for (int i = 0; i < base.PolicyList.Count; i++)
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{
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AIPolicyData aIPolicyData = base.PolicyList[i];
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if (aIPolicyData.CheckCondition(card, bestPlayPtn, selfField, null))
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{
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num += aIPolicyData.EvalArg(card, bestPlayPtn, selfField);
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}
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}
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return num * (float)card.BarrierInfoCollection.BarrierCount;
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}
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}
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