Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIBuffToken.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

39 lines
1.2 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIBuffToken : AIFiltersArgument
{
private AIPolishConvertedExpression _tokenCount;
private int TOKEN_COUNT_INDEX_OFFSET = 1;
protected override int NON_FILTER_FIRST_OFFSET => TOKEN_COUNT_INDEX_OFFSET;
public AIBuffToken(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
_tokenCount = _exprList[_exprList.Count - TOKEN_COUNT_INDEX_OFFSET];
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
AISummonTokenUtility.ExecuteSummonToken(GetTargetsFromField(tagOwner, field, playPtn, situation, isBlockDead: false), base.Filters, _tokenCount, AIScriptTokenArgType.ALLY, tagOwner, field, playPtn, situation);
}
public override List<AIVirtualCard> GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
return GetCandidateRange(field);
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
}