Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Recovery/NetworkBattleOperationRecorder.cs

422 lines
11 KiB
C#

using System.Collections.Generic;
using System.IO;
using LitJson;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Recovery;
public class NetworkBattleOperationRecorder : OperationRecorderBase
{
public NetworkBattleOperationRecorder(string filePath)
: base(filePath)
{
if (File.Exists(filePath))
{
JsonData operationDataList = RecoveryOperationInfo.ReadRecoveryFile(filePath);
SetOperationDataList(operationDataList);
}
else
{
WriteJsonData();
}
}
public override void RecordBattleType(DataMgr.BattleType battleType)
{
}
public override void RecordRandomSeed(int randomSeed)
{
}
public override void RecordBackGroundId(int backGroundId)
{
}
public override void RecordBgmId(string bgmId)
{
}
public override void RecordClass(string playerName, int clanType)
{
}
public override void RecordSubClass(string playerName, int clanType)
{
}
public override void RecordMyRotationId(string playerName, string myRotationId)
{
}
public override void RecordSleeve(string playerName, long sleeveId)
{
}
public override void RecordChara(string playerName, int charaId)
{
}
public override void RecordDeck(string playerName, char indexHeadChar, IEnumerable<int> cardIds)
{
}
public override void RecordEnemyAIDifficulty(int difficulty)
{
}
public override void RecordEnemyAILogicLevel(int level)
{
}
public override void RecordEnemyAIMaxLife(int life)
{
}
public override void RecordEnemyAIDeckId(int deckId)
{
}
public override void RecordEnemyAIStyleId(int styleId)
{
}
public override void RecordEnemyAIEmoteId(int emoteId)
{
}
public override void RecordEnemyAIUseInnerEmote(bool useInnerEmote)
{
}
public override void RecordStartTurnIsPlayer(bool startTurnIsPlayer)
{
}
public override void RecordPracticeDifficultyDegreeId(int degreeId)
{
}
public override void RecordIsPreBuildDeck(bool isPreBuildDeck)
{
}
public override void RecordIsTrialDeck(bool isTrialDeck)
{
}
public override void RecordIsDefaultDeck(bool isDefaultDeck)
{
}
public override void RecordQuestStageId(int id)
{
}
public override void RecordQuestEnemyAiId(int id)
{
}
public override void RecordQuestEnemyEmblemId(int id)
{
}
public override void RecordQuestEnemyDegreeId(int id)
{
}
public override void RecordQuestEnemyEmotionOverride(int id)
{
}
public override void RecordQuestPlayerEmotionOverride(int id)
{
}
public override void RecordQuestRecoveryPoint(int recoveryPoint)
{
}
public override void RecordQuestPlayerSkillList(List<BossRushSpecialSkill> skills)
{
}
public override void RecordQuestEnemySkill(BossRushSpecialSkill skill)
{
}
public override void RecordQuestMaxBattleCount(int maxBattleCount)
{
}
public override void RecordQuestCurrentWinCount(int currentWinCount)
{
}
public override void RecordQuestIsExtra(bool isExtra)
{
}
public override void RecordQuestIsMockBattle(bool isMockBattle)
{
}
public override void RecordQuestExtraDeckScheduleId(int id)
{
}
public override void RecordMissionNecessaryInformation(BattleManagerBase.MissionNecessaryInformation missionNecessaryInformation)
{
}
public override void RecordMulliganStart()
{
}
public override void RecordPractice3DFieldId(int id)
{
}
public override void RecordPlayerMulliganReplaceCards(IEnumerable<BattleCardBase> replaceCards, IEnumerable<int> completeCards)
{
JsonData jsonData = new JsonData();
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Array);
foreach (BattleCardBase replaceCard in replaceCards)
{
jsonData2.Add(replaceCard.GetName());
}
jsonData["operation"] = "mulligan";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["abandoned_cards"] = jsonData2;
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordEnemyMulliganReplaceCards(IEnumerable<BattleCardBase> replaceCards, IEnumerable<int> completeCards)
{
}
public override void RecordPlay(BattleCardBase card, BattleCardBase originalCard, IEnumerable<BattleCardBase> selectedCards)
{
if (card.IsPlayer)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "play";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["is_choice_brave"] = (originalCard.IsChoiceBraveSkillCard ? 1 : 0);
WriteSkillTargetInfoToJson(selectedCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
}
public override VfxBase RecordAttack(BattleCardBase attackCard, BattleCardBase targetCard, SkillProcessor skillProcessor)
{
if (!attackCard.IsPlayer)
{
return NullVfx.GetInstance();
}
JsonData jsonData = new JsonData();
jsonData["operation"] = "attack";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(attackCard);
jsonData["target"] = CardToIndexName(targetCard);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
return NullVfx.GetInstance();
}
public override void RecordEvolve(BattleCardBase originalCard, BattleCardBase card, IEnumerable<BattleCardBase> selectedCards)
{
if (card.IsPlayer)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "evolve";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
WriteSkillTargetInfoToJson(selectedCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
}
public override void RecordCompleteFusionSelect(BattleCardBase fusionCard, IEnumerable<BattleCardBase> ingredientCards)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "comp_fusion";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(fusionCard);
WriteSkillTargetInfoToJson(ingredientCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordStartFusion(BattleCardBase fusionCard, List<BattleCardBase> selectableCards)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "start_fusion";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(fusionCard);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordSelectFusion(BattleCardBase card)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "select_fusion";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCancelFusion(BattleCardBase card)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "cancel_fusion";
jsonData["seq"] = GetCurrentSequenceNumber();
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordStartSelect(BattleCardBase card, bool isEvolve, List<BattleCardBase> selectableCards, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "start_select";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordSelect(BattleCardBase card, bool isEvolve, BattleCardBase actCard, bool isBurialRite, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "select";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
jsonData["is_burial_rite"] = (isBurialRite ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCompleteSelect(BattleCardBase card, bool isEvolve, BattleCardBase actCard, bool isChoiceBrave, bool isBurialRite)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "comp_select";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
jsonData["is_burial_rite"] = (isBurialRite ? 1 : 0);
jsonData["is_choice_brave"] = (isChoiceBrave ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCancelSelect(BattleCardBase actCard, bool isEvolve, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "cancel_select";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["bool"] = (isEvolve ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordStartChoice(BattleCardBase card, bool isEvolve, List<BattleCardBase> choiceCards, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "start_choice";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCompleteChoice(BattleCardBase card, bool isEvolve, List<BattleCardBase> chosenCardList, BattleCardBase actCard, List<int> chosenCardIndexList, bool hasSelectionSkill, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "comp_choice";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
WriteSkillTargetInfoToJson(chosenCardList, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCancelChoice(BattleCardBase card, bool isEvolve, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "cancel_choice";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["bool"] = (isEvolve ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordTurnStart()
{
}
public override void RecordTurnEnd()
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "turn_end";
jsonData["seq"] = GetCurrentSequenceNumber();
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordRetire()
{
}
public override void RecordSkillTargets(IEnumerable<BattleCardBase> targetCards)
{
}
protected override void WriteJsonData()
{
JsonData jsonData = new JsonData();
jsonData["operations"] = new JsonData();
jsonData["operations"].SetJsonType(JsonType.Array);
foreach (JsonData operationJsonData in _operationJsonDataList)
{
jsonData["operations"].Add(operationJsonData);
}
WriteJsonDataToFile(jsonData);
}
private void SetOperationDataList(JsonData recoveryLogData)
{
if (recoveryLogData.Keys.Contains("operations"))
{
JsonData jsonData = recoveryLogData["operations"];
for (int i = 0; i < jsonData.Count; i++)
{
_operationJsonDataList.Add(jsonData[i]);
}
}
else
{
LocalLog.AccumulateTraceLog("operations key is not found in recovery file");
}
}
private int GetCurrentSequenceNumber()
{
if (ToolboxGame.RealTimeNetworkAgent != null)
{
return ToolboxGame.RealTimeNetworkAgent.GetCurrentSequenceNumber() + 1;
}
return 0;
}
}