Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
161 lines
2.9 KiB
C#
161 lines
2.9 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard.Battle;
|
|
|
|
public interface IReadOnlyBattleCardInfo : IBattleCardUniqueID
|
|
{
|
|
CardParameter BaseParameter { get; }
|
|
|
|
List<CardBasePrm.TribeType> Tribe { get; }
|
|
|
|
CardBasePrm.ClanType Clan { get; }
|
|
|
|
int CardId { get; }
|
|
|
|
int Cost { get; }
|
|
|
|
int BaseCost { get; }
|
|
|
|
int PlayedCost { get; }
|
|
|
|
int LastCost { get; }
|
|
|
|
int Atk { get; }
|
|
|
|
int Life { get; }
|
|
|
|
int MaxLife { get; }
|
|
|
|
int ChantCount { get; }
|
|
|
|
int SpellChargeCount { get; }
|
|
|
|
int SkillActivatedCount { get; }
|
|
|
|
int ThisTurnSkillActivatedCount { get; }
|
|
|
|
List<BattleCardBase.SkillActivationInfo> SkillActivationList { get; }
|
|
|
|
ISkillApplyInformation SkillApplyInformation { get; }
|
|
|
|
bool IsEvolution { get; }
|
|
|
|
bool IsDead { get; }
|
|
|
|
bool IsLifeZeroDead { get; }
|
|
|
|
bool IsInplay { get; }
|
|
|
|
bool IsInHand { get; }
|
|
|
|
bool IsInDeck { get; }
|
|
|
|
bool IsReanimate { get; }
|
|
|
|
int DestroyedTurn { get; }
|
|
|
|
bool IsDestroySelfTurn { get; }
|
|
|
|
List<BattleCardBase.DestroyedBySkillInfo> DestroyedBySkillList { get; }
|
|
|
|
BattleCardBase.DeathTypeInformation DeathTypeInfo { get; }
|
|
|
|
BattleCardBase.BanishInfo BanishedInfo { get; }
|
|
|
|
SkillBase DiscardedSkill { get; }
|
|
|
|
SkillBase ReturnedSkill { get; }
|
|
|
|
bool IsSelfTurn { get; }
|
|
|
|
bool IsClass { get; }
|
|
|
|
bool IsUnit { get; }
|
|
|
|
bool IsSpell { get; }
|
|
|
|
bool IsField { get; }
|
|
|
|
bool IsChantField { get; }
|
|
|
|
bool HasSpellCharge { get; }
|
|
|
|
bool HasAnySkill { get; }
|
|
|
|
int FixedUseCost { get; }
|
|
|
|
List<int> UseCostList { get; }
|
|
|
|
bool HasSkillFixedUseCost { get; }
|
|
|
|
bool HasSkillAccelerate { get; }
|
|
|
|
bool HasSkillEnhance { get; }
|
|
|
|
bool HasSkillCrystallize { get; }
|
|
|
|
bool HasSkillDestroyWhiteRitual { get; }
|
|
|
|
bool HasSkillStackWhiteRitual { get; }
|
|
|
|
int AttackableCount { get; }
|
|
|
|
int MaxAttackableCount { get; }
|
|
|
|
int ExecutedFixedUseCostIndex { get; }
|
|
|
|
bool IsExecutedEarthRite { get; }
|
|
|
|
bool IsSkillLost { get; }
|
|
|
|
bool HasSkillWhenDestroy { get; }
|
|
|
|
bool HasWhenAttack { get; }
|
|
|
|
bool HasWhenFight { get; }
|
|
|
|
bool HasUnionBurst { get; }
|
|
|
|
bool HasSkyboundArt { get; }
|
|
|
|
bool HasSuperSkyboundArt { get; }
|
|
|
|
bool HasSkillBurialRite { get; }
|
|
|
|
bool HasSkillReanimate { get; }
|
|
|
|
bool HasSkillFusion { get; }
|
|
|
|
bool HasSkillWhenEvolve { get; }
|
|
|
|
bool IsCantActivateFanfare { get; }
|
|
|
|
BattleCardBase.ItWasDamagedCounter DamagedCounter { get; }
|
|
|
|
BattleCardBase.TransformInformation TransformInfo { get; }
|
|
|
|
int PlayedTurn { get; }
|
|
|
|
int DrawTurn { get; }
|
|
|
|
List<BattleCardBase> FusionIngredients { get; }
|
|
|
|
int FusionedTurn { get; }
|
|
|
|
List<BattleCardBase> GetOnCards { get; }
|
|
|
|
List<BattleCardBase> GetOffCards { get; }
|
|
|
|
BattleCardBase MetamorphoseCard { get; }
|
|
|
|
BattleCardBase FinalMetamorphoseCard { get; }
|
|
|
|
BattlePlayerBase SelfBattlePlayer { get; }
|
|
|
|
BattlePlayerBase OpponentBattlePlayer { get; }
|
|
|
|
bool IsTribe(CardBasePrm.TribeType tribe);
|
|
|
|
bool HasSkillWhenPlay(bool isOnlyNoSelect);
|
|
}
|