Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
33 lines
627 B
C#
33 lines
627 B
C#
using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Phase;
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public class OpeningPhase : IPhase
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{
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protected readonly BattleManagerBase _battleMgr;
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public OpeningPhase(BattleManagerBase battleMgr)
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{
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_battleMgr = battleMgr;
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}
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public virtual VfxBase Setup()
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{
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return new DefaultOpeningVfx(_battleMgr.BackGround);
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}
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public virtual VfxWith<IPhase> Update(float dt)
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{
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return new VfxWith<IPhase>(NullVfx.GetInstance(), _battleMgr.PhaseCreator.CreateMulliganPhase());
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}
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public virtual VfxBase Teardown()
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{
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return NullVfx.GetInstance();
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}
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public virtual void Pause()
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{
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}
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}
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