Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
98 lines
3.2 KiB
C#
98 lines
3.2 KiB
C#
using System.Collections.Generic;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_cant_play : SkillBase
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{
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private class CantPlayBuffInfoContainer : BuffInfoContainer
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{
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public BattleCardBase Card { get; private set; }
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public CantPlayCardFilterInfo SkillInfo { get; private set; }
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public CantPlayBuffInfoContainer(BattleCardBase card, BuffInfo info, CantPlayCardFilterInfo skillInfo)
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: base(card, info, -1, "", null, 0L)
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{
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Card = card;
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SkillInfo = skillInfo;
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}
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}
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public override bool IsTargetIndicate => false;
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protected override bool IsBattleLog
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{
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get
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{
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if (base.IsBattleLog)
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{
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return !base.SkillPrm.selfBattlePlayer.Class.IsDead;
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}
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return false;
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}
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}
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public Skill_cant_play(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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foreach (BattleCardBase targetCard in parameter.targetCards)
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{
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CantPlayCardFilterInfo cantPlayCardFilterInfo = new CantPlayCardFilterInfo(targetCard, this);
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VfxBase vfx = targetCard.SkillApplyInformation.GiveCantPlay(cantPlayCardFilterInfo);
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BattleCardBase battleCardBase = targetCard;
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BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard);
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if (targetCard.IsClass)
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{
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UpdateClassBuffIfActive(targetCard);
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}
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CantPlayBuffInfoContainer cantPlayBuffInfoContainer = new CantPlayBuffInfoContainer(battleCardBase, buffInfo, cantPlayCardFilterInfo);
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buffInfoContainer.Add(cantPlayBuffInfoContainer);
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SetOnLoseEvent(battleCardBase, buffInfo, cantPlayBuffInfoContainer);
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parallelVfxPlayer.Register(vfx);
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}
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if (IsBattleLog)
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{
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List<BattleCardBase> list = new List<BattleCardBase>();
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list.Add(base.SkillPrm.selfBattlePlayer.Class);
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BattleLogManager.GetInstance().AddLogSkillGain(list, this, SkillGainType.CantPlayUnit);
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}
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
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return vfxWithLoadingSequential;
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}
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public override VfxWithLoading Stop(SkillProcessor skillProcessor)
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{
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base.Stop(skillProcessor);
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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foreach (CantPlayBuffInfoContainer item in buffInfoContainer)
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{
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VfxBase vfx = item.Card.SkillApplyInformation.DepriveCantPlay(item.SkillInfo);
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item.Card.RemoveBuffInfo(item._buffInfo);
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if (item._targetCard.IsClass)
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{
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UpdateClassBuffIfActive(item._targetCard);
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}
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parallelVfxPlayer.Register(vfx);
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}
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buffInfoContainer.Clear();
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return VfxWithLoading.Create(parallelVfxPlayer);
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}
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public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
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{
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targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
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{
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card.RemoveBuffInfo(buff);
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buffInfoContainer.Remove(container);
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return card.SkillApplyInformation.ForceDepriveCantPlay();
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};
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}
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}
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