Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
126 lines
3.8 KiB
C#
126 lines
3.8 KiB
C#
using System;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class StarterPurchaseConfirmationDialog : MonoBehaviour
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{
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[SerializeField]
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private UILabel _packPriceLabel;
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[SerializeField]
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private UILabel _packConfirmLabel;
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[SerializeField]
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private UILabel _currentClassLabel;
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[SerializeField]
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private UILabel _labelAfterItemUnit;
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[SerializeField]
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private UILabel _cautionLabel;
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[SerializeField]
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private UILabel _haveCrystalBefore;
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[SerializeField]
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private UILabel _haveCrystalAfter;
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[SerializeField]
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private UILabel _freePackBeforeCountLabel;
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[SerializeField]
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private UILabel _freePackAfterCountLabel;
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[SerializeField]
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private UIButton _jpnLawButton;
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[SerializeField]
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private UILabel _saleTimeLabel;
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[SerializeField]
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private UISprite _jpaLawLine;
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[SerializeField]
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private GameObject _crystalLayoutRoot;
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[SerializeField]
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private UILabel _freePackTitleLabel;
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[SerializeField]
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private GameObject _freeBuyLayoutRoot;
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[SerializeField]
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private CenteringUIWidget _freeCountCenter;
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[SerializeField]
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private UITable _freeCountTable;
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[SerializeField]
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private UIScrollBar _scrollBar;
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[SerializeField]
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private UIScrollView _scrollView;
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public void Init(DialogBase inDialog, int selectedClassId, PackConfig packConfig, PackChildGachaInfo info, Action<PackConfig, PackChildGachaInfo, int, int[], CardBasePrm.ClanType, int?> onPurchase)
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{
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inDialog.SetSize(DialogBase.Size.M);
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inDialog.SetTitleLabel(packConfig.Title);
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inDialog.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
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SetTextAndLabels(inDialog, selectedClassId, packConfig, info);
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inDialog.onPushButton1 = delegate
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{
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onPurchase.Call(packConfig, info, 10, null, (CardBasePrm.ClanType)selectedClassId, null);
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};
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inDialog.ClickSe_Btn1 = 0;
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_jpnLawButton.onClick.Add(new EventDelegate(delegate
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{
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UIManager.GetInstance().WebViewHelper.OpenWebView(WebViewHelper.WebViewType.LEGALTEXT);
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}));
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_jpaLawLine.gameObject.SetActive(value: true);
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if (packConfig.ExpirtyInfo.IsEnableText)
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{
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_saleTimeLabel.text = packConfig.ExpirtyInfo.GetText();
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}
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else
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{
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_saleTimeLabel.gameObject.SetActive(value: false);
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}
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_crystalLayoutRoot.SetActive(!info.IsFreePack);
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_freeBuyLayoutRoot.SetActive(info.IsFreePack);
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if (info.IsFreePack)
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{
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int num = info.AvailableCount / info.PackCountBuyPer;
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_freePackBeforeCountLabel.text = num.ToString();
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_freePackAfterCountLabel.text = (num - 1).ToString();
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_freePackTitleLabel.text = Data.SystemText.Get("Shop_0224");
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_freePackTitleLabel.ProcessText();
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_freeCountTable.Reposition();
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_freeCountCenter.Reposition();
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}
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_jpnLawButton.gameObject.SetActive(value: false);
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_saleTimeLabel.gameObject.SetActive(value: false);
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_jpaLawLine.gameObject.SetActive(value: false);
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_scrollBar.gameObject.SetActive(value: false);
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_scrollView.enabled = false;
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}
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private void SetTextAndLabels(DialogBase inDialog, int selectedClassId, PackConfig packConfig, PackChildGachaInfo info)
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{
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int num = 10 * info.Cost;
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inDialog.SetButtonText(Data.SystemText.Get("Shop_0082"));
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string clanNameByKey = selectedClassId.ToString(); // Pre-Phase-5b: no clan-name lookup
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_packPriceLabel.text = Data.SystemText.Get("Shop_0241", num.ToString());
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_packConfirmLabel.text = Data.SystemText.Get("Shop_0242", packConfig.Title);
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_currentClassLabel.text = Data.SystemText.Get("Shop_0243", clanNameByKey);
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_cautionLabel.text = Data.SystemText.Get("Shop_0244", clanNameByKey);
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_labelAfterItemUnit.text = Data.SystemText.Get("Card_0100");
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int userCrystalCount = PlayerStaticData.UserCrystalCount;
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int num2 = userCrystalCount - 10 * info.Cost;
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_haveCrystalBefore.text = userCrystalCount.ToString();
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_haveCrystalAfter.text = num2.ToString();
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}
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}
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