Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
114 lines
3.7 KiB
C#
114 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Wizard.Scripts.Network.Data.TaskData.Arena;
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namespace Wizard;
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public class GachaPointExchangePlate : MonoBehaviour
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{
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private readonly Quaternion CARDOBJECT_ROTATION_QUATERNION = new Quaternion(0f, 0f, 0f, 0f);
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[SerializeField]
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private GameObject _objCardRoot;
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[SerializeField]
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private UILabel _labelCardName;
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[SerializeField]
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private UILabel _labelCardPossessionNum;
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[SerializeField]
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private UILabel _labelCardPossessionNumNormal;
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[SerializeField]
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private UILabel _labelCardPossessionNumPremium;
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[SerializeField]
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private UIButton _btnExchangeCard;
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[SerializeField]
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private UILabel _labelReward;
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[SerializeField]
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private UILabel _labelOwnedReward;
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private GameObject _cardObject;
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public void SetData(GachaPointExchangeInfo gachaPointInfo, Action<GachaPointExchangeInfo> onClickExchangButton, bool isExchangeable)
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{
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string text = gachaPointInfo.GetExchangeCardText();
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if (gachaPointInfo.RewardList.Any((Wizard.Scripts.Network.Data.TaskData.Arena.Reward c) => c.UserGoodsData.GoodsType == UserGoods.Type.Skin))
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{
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text = Data.SystemText.Get("Shop_0232") + " " + text;
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}
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if (gachaPointInfo.IsDisplayPrize)
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{
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text = Data.SystemText.Get("Shop_0235") + " " + text;
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}
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_labelCardName.text = text;
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DataMgr dataMgr = null; // Pre-Phase-5b: headless has no DataMgr
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int possessionCardNum = dataMgr.GetPossessionCardNum(gachaPointInfo.CardId, isIncludingSpotCard: false);
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int spotCardNum = dataMgr.SpotCardData.GetSpotCardNum(gachaPointInfo.CardId);
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_labelCardPossessionNumNormal.text = possessionCardNum + ((spotCardNum > 0) ? $"[fcd24a]+{spotCardNum}[-]" : string.Empty);
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int cardId = gachaPointInfo.CardId + 1;
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int possessionCardNum2 = dataMgr.GetPossessionCardNum(cardId, isIncludingSpotCard: false);
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_labelCardPossessionNumPremium.text = possessionCardNum2.ToString();
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int num = possessionCardNum + possessionCardNum2 + spotCardNum;
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_labelCardPossessionNum.text = num.ToString();
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_btnExchangeCard.onClick.Clear();
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if (isExchangeable)
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{
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_btnExchangeCard.onClick.Add(new EventDelegate(delegate
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{
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onClickExchangButton(gachaPointInfo);
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}));
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UIManager.SetObjectToGrey(_btnExchangeCard.gameObject, b: false);
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}
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else
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{
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_btnExchangeCard.isEnabled = false;
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UIManager.SetObjectToGrey(_btnExchangeCard.gameObject, b: true);
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}
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if (gachaPointInfo.RewardList.Count > 0)
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{
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_labelReward.text = GetRewardListText(gachaPointInfo.RewardList);
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}
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else
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{
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_labelReward.text = string.Empty;
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}
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if (gachaPointInfo.IsReceived)
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{
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_labelOwnedReward.gameObject.SetActive(value: true);
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_labelOwnedReward.text = Data.SystemText.Get("Shop_0163");
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}
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else
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{
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_labelOwnedReward.gameObject.SetActive(value: false);
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}
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}
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public void SetCardObject(GameObject cardObject, GameObject evacuationParent)
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{
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if (_cardObject != null)
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{
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_cardObject.SetActive(value: false);
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_cardObject.transform.parent = evacuationParent.transform;
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}
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cardObject.transform.parent = _objCardRoot.transform;
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cardObject.transform.localPosition = Vector3.zero;
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cardObject.transform.rotation = CARDOBJECT_ROTATION_QUATERNION;
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cardObject.SetActive(value: true);
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_cardObject = cardObject;
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}
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private static string GetRewardListText(List<Wizard.Scripts.Network.Data.TaskData.Arena.Reward> rewardList)
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{
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return UIUtil.CreateListText(rewardList.Select((Wizard.Scripts.Network.Data.TaskData.Arena.Reward reward) => reward.UserGoodsData).OrderBy(GachaUtil.GetRewardListSortIndex).Select(GachaUtil.GetRewardListGoodsTypeName)
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.Distinct()
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.ToList(), Data.SystemText.Get("Shop_0226"), Data.SystemText.Get("Shop_0225"));
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}
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}
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