Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
493 lines
21 KiB
C#
493 lines
21 KiB
C#
using System;
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using System.Collections.Generic;
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using Wizard;
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using Wizard.Battle.View;
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using Wizard.Battle.View.Vfx;
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public class WatchOperationCollection : NetworkOperationCollectionBase
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{
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private NetworkWatchBattleMgr _watchBattleMgr;
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private int _lastIndex;
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public WatchOperationCollection(NetworkWatchBattleMgr watchBattleMgr, OperateMgr operateMgr, NetworkBattleReceiver.ReceiveData receivedData, NetworkBattleData networkBattleData, bool isPlayer)
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: base(watchBattleMgr, operateMgr, receivedData, networkBattleData, isPlayer)
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{
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_watchBattleMgr = watchBattleMgr;
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}
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public WatchOperationCollection(NetworkBattleManagerBase networkBattleMgr, OperateMgr operateMgr, NetworkBattleReceiver.ReceiveData receivedData, NetworkBattleData networkBattleData, bool isPlayer)
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: base(networkBattleMgr, operateMgr, receivedData, networkBattleData, isPlayer)
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{
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}
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public override void RetryOperation()
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{
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}
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public override void SwapOperation(Func<List<int>, VfxBase> OnReceiveOpponentMulligan, Func<List<int>, VfxBase> OnReceivePlayerMulligan)
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{
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OperateMulligan(OnReceiveOpponentMulligan, OnReceivePlayerMulligan);
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}
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public override void SecondMulliganOperation(Func<List<int>, VfxBase> OnReceiveOpponentMulligan, Func<List<int>, VfxBase> OnReceivePlayerMulligan, Func<VfxBase> OnEndMulligan)
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{
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OperateMulligan(OnReceiveOpponentMulligan, OnReceivePlayerMulligan);
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RegisterSequentialVfx(OnEndMulligan.GetAllFuncVfxResults());
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}
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protected void OperateMulligan(Func<List<int>, VfxBase> OnReceiveOpponentMulligan, Func<List<int>, VfxBase> OnReceivePlayerMulligan)
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{
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if (_isPlayer)
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{
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RegisterSequentialVfx(OperatePlayerMulligan(_receivedData, OnReceivePlayerMulligan));
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}
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else
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{
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RegisterSequentialVfx(OperateOppoMulligan(_receivedData, OnReceiveOpponentMulligan));
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}
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}
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public override void TurnStartOperation(NetworkBattleDefine.NetworkBattleURI lastReceivedUri, int lastReceivedTime)
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{
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if (_isPlayer)
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{
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RegisterSequentialVfx(_networkBattleMgr.ControlTurnStartPlayer());
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}
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else
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{
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RegisterSequentialVfx(_networkBattleMgr.ControlTurnStartOpponent());
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}
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}
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public override void TurnEndOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
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{
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CheckStateAndCancel(networkPlayCardAction, networkInPlayAction, _isPlayer);
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if (!_networkBattleData.isReceiveTurnEndAction)
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{
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RegisterSequentialVfx(_operateMgr.TurnEndOperation(_isPlayer));
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}
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_networkBattleData.isReceiveTurnEndAction = false;
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}
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public override void TurnEndFinalOperation()
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{
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}
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public override void TurnEndWithSkillActivationOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
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{
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CheckStateAndCancel(networkPlayCardAction, networkInPlayAction, _isPlayer);
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_networkBattleData.isReceiveTurnEndAction = true;
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RegisterSequentialVfx(ParallelVfxPlayer.Create(_operateMgr.TurnEndOperation(_isPlayer), InstantVfx.Create(delegate
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{
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TurnEndTimeController turnEndTimeController = _networkBattleMgr.turnEndTimeController;
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if (turnEndTimeController != null)
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{
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if (turnEndTimeController.IsCountdownRunning())
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{
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turnEndTimeController.EndCountDown("watchTurnEndWithSkillActivationOperation");
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}
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_watchBattleMgr.SlideObjectReceiveCtrl.CancelSlide();
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}
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})));
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}
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public override void JudgeOperation()
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{
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}
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public override void PlayHandCardOperation(PlayHandCardReflection networkPlayCardAction, List<int> choiceIdList = null, bool isChoice = false)
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{
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List<NetworkBattleReceiver.TargetData> targetDataList = (_isPlayer ? _receivedData.PlayerTargetDataList : _receivedData.OpponentTargetDataList);
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SetupNetworkPlayCardAction(networkPlayCardAction, targetDataList);
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BattlePlayerBase battlePlayer = _networkBattleMgr.GetBattlePlayer(_isPlayer);
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RegisterSequentialVfx(InstantVfx.Create(delegate
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{
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BattleCardBase playedCard = networkPlayCardAction.Play(battlePlayer, _isPlayer, choiceIdList, isChoice);
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HideDetailPanelOfPlayedCard(playedCard);
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}));
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}
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public override void PlaySkillSelectHandCardOperation(PlayHandCardReflection networkPlayCardAction, List<int> choiceIdList = null)
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{
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List<NetworkBattleReceiver.TargetData> targetDataList = (_isPlayer ? _receivedData.PlayerTargetDataList : _receivedData.OpponentTargetDataList);
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SetupNetworkPlayCardAction(networkPlayCardAction, targetDataList);
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RegisterSequentialVfx(InstantVfx.Create(delegate
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{
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BattleCardBase playedCard = networkPlayCardAction.PlayAction(_isPlayer, choiceIdList);
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IPlayerView playerBattleView = _networkBattleMgr.BattlePlayer.PlayerBattleView;
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if (playerBattleView.DetailOpenCard != null && !playerBattleView.DetailOpenCard.IsClass)
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{
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HideDetailPanelOfPlayedCard(playedCard);
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}
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}));
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}
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private void HideDetailPanelOfPlayedCard(BattleCardBase playedCard)
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{
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IPlayerView playerBattleView = _networkBattleMgr.BattlePlayer.PlayerBattleView;
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if (playedCard == playerBattleView.DetailOpenCard && playerBattleView.DetailOpenCard != null && !playerBattleView.DetailOpenCard.IsClass)
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{
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_networkBattleMgr.BattlePlayer.PlayerBattleView.HideDetailPanel();
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}
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}
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public override void InPlayActionOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
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{
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LocalLog.AccumulateLastTraceLog("PlayActionsReceive");
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CheckStateAndCancel(networkPlayCardAction, networkInPlayAction, _isPlayer);
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switch (_receivedData.actionType)
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{
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case NetworkBattleDefine.PlayActionType.PLAY_HAND:
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if (_receivedData.IsChoiceBrave && (_watchBattleMgr.IsRecovery || (!_receivedData.isSelf && !_watchBattleMgr.GameMgr.IsAdminWatch)))
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{
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ChoiceBraveOperation(networkPlayCardAction, _receivedData.choiceIdList);
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}
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else
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{
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PlayHandCardOperation(networkPlayCardAction, _receivedData.choiceIdList, _receivedData.IsChoice || _receivedData.IsChoiceBrave);
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}
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CallCompleteEvent(networkPlayCardAction);
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break;
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case NetworkBattleDefine.PlayActionType.PLAY_HAND_SELECT:
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if (_receivedData.IsChoiceBrave && (_watchBattleMgr.IsRecovery || (!_receivedData.isSelf && !_watchBattleMgr.GameMgr.IsAdminWatch)))
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{
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ChoiceBraveOperation(networkPlayCardAction, _receivedData.choiceIdList);
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}
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else
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{
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PlaySkillSelectHandCardOperation(networkPlayCardAction, _receivedData.choiceIdList);
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}
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CallCompleteEvent(networkPlayCardAction);
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break;
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case NetworkBattleDefine.PlayActionType.ATTACK:
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case NetworkBattleDefine.PlayActionType.EVOLUTION:
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case NetworkBattleDefine.PlayActionType.EVOLUTION_SELECT:
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{
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PlayCancelSlide();
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List<NetworkBattleReceiver.TargetData> action = (_isPlayer ? _receivedData.PlayerTargetDataList : _receivedData.OpponentTargetDataList);
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networkInPlayAction.ReadySetting(action, _receivedData.actionType, _receivedData.playCardIndex);
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networkInPlayAction.Play(_isPlayer, _receivedData.choiceIdList, _receivedData.IsChoice);
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CallCompleteEvent(networkInPlayAction);
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break;
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}
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case NetworkBattleDefine.PlayActionType.FUSION:
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FusionCardOperation(networkPlayCardAction, _isPlayer, _isPlayer ? _receivedData.PlayerTargetDataList : _receivedData.OpponentTargetDataList);
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CallCompleteEvent(networkPlayCardAction);
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break;
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}
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}
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protected virtual void CallCompleteEvent(ReceivePlayActionsReflectionBase networkAction)
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{
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if (networkAction.CompleteSelectDataIns != null)
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{
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_networkBattleMgr.VfxMgr.RegisterSequentialVfx((networkAction.CompleteSelectDataIns.PlayCardVfx == null) ? NullVfx.GetInstance() : networkAction.CompleteSelectDataIns.PlayCardVfx);
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networkAction.CompleteSelectDataIns = null;
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}
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if (networkAction.CompleteChoiceDataIns != null)
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{
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_networkBattleMgr.VfxMgr.RegisterSequentialVfx((networkAction.CompleteChoiceDataIns.PlayCardVfx == null) ? NullVfx.GetInstance() : networkAction.CompleteChoiceDataIns.PlayCardVfx);
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networkAction.CompleteChoiceDataIns = null;
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}
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networkAction.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
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}
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protected virtual void PlayCancelSlide()
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{
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_watchBattleMgr.SlideObjectReceiveCtrl.CancelSlide();
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}
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public override void RetireOperation()
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{
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_networkBattleMgr.ReceiveRetire(_isPlayer);
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}
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public override void ChatStampOperation()
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{
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ClassCharaPrm.EmotionType result2;
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if (_isPlayer)
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{
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if (Enum.TryParse<ClassCharaPrm.EmotionType>(_receivedData.playChatStamp.ToString(), out var result) && !ClassCharaPrm.IsEvolutionEmotionType(result))
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{
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VfxBase vfx = _networkBattleMgr.BattlePlayer.Emotion.PlayEmotion(result, 1.5f);
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_networkBattleMgr.VfxMgr.RegisterSequentialVfx(vfx);
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}
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}
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else if (Enum.TryParse<ClassCharaPrm.EmotionType>(_receivedData.oppoChatStamp.ToString(), out result2) && !ClassCharaPrm.IsEvolutionEmotionType(result2))
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{
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VfxBase vfx2 = _networkBattleMgr.BattleEnemy.Emotion.PlayEmotion(result2, 1.5f);
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_networkBattleMgr.VfxMgr.RegisterSequentialVfx(vfx2);
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}
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}
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public override void DataInconsistencyBattleEndOperation()
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{
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JudgeEndTypeToLose(_receivedData.judgeEndType);
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}
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public override void TouchOperation()
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{
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if (_lastIndex != _receivedData.idx)
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{
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bool isSelf = _receivedData.isSelf;
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_lastIndex = _receivedData.idx;
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BattleCardBase battleCardBase = _networkBattleMgr.GetBattlePlayer(isSelf).HandCardList.Find((BattleCardBase c) => c.Index == _lastIndex);
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if (battleCardBase != null && battleCardBase.BattleCardView.GameObject != null)
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{
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_networkBattleMgr.VfxMgr.RegisterSequentialVfx(_networkBattleMgr.GetBattlePlayer(isSelf).BattleView.HandView.AsyncTouchCard(battleCardBase.BattleCardView.GameObject));
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_networkBattleMgr.VfxMgr.RegisterSequentialVfx(WaitVfx.Create(0.3f));
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}
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}
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}
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public override void SelectSkillOperation(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction)
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{
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ReceivePlayActionsReflectionBase receivePlayActionsReflectionBase = ((!_receivedData._isEvolveTargetSelect) ? ((ReceivePlayActionsReflectionBase)networkPlayCardAction) : ((ReceivePlayActionsReflectionBase)networkInPlayAction));
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switch (_receivedData._selectSkillOperation)
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{
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartSelect:
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CheckStateAndCancel(networkPlayCardAction, networkInPlayAction, _receivedData.isSelf);
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receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.SELECT;
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_watchBattleMgr.SlideObjectReceiveCtrl.CancelSlide();
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receivePlayActionsReflectionBase.StartSelect(_receivedData.idx, _receivedData.isSelf);
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectCard:
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receivePlayActionsReflectionBase.SelectCard(_receivedData._selectedCardIndex, IsTargetSelf(), _receivedData._isEvolveTargetSelect, _receivedData.isSelf, _receivedData._isBurialRiteSelect, isChoiceBrave: false, isComplete: false);
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteSelect:
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receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
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receivePlayActionsReflectionBase.CompleteSelectCard(_receivedData._selectedCardIndex, IsTargetSelf(), _receivedData._isEvolveTargetSelect, _receivedData.isSelf, _receivedData._isBurialRiteSelect, _receivedData.IsChoiceBraveSelect);
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_watchBattleMgr.GetBattlePlayer(_isPlayer).BattleView.ClearSelectSkillActCard();
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelSelect:
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receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
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receivePlayActionsReflectionBase.CancelSelect(_receivedData.isSelf);
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_watchBattleMgr.GetBattlePlayer(_isPlayer).BattleView.ClearSelectSkillActCard();
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartChoiceSelect:
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CheckStateAndCancel(networkPlayCardAction, networkInPlayAction, _receivedData.isSelf);
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receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.CHOICE;
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_watchBattleMgr.SlideObjectReceiveCtrl.CancelSlide();
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receivePlayActionsReflectionBase.StartChoiceSelect(_receivedData.idx, _receivedData.isSelf);
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectChoiceCard:
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receivePlayActionsReflectionBase.WatchSelectChoiceCards(_receivedData._selectedChoiceCardIdList, _receivedData._isEvolveTargetSelect, _receivedData.isSelf);
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteChoiceSelect:
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receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
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receivePlayActionsReflectionBase.CompleteChoiceCard(_receivedData._selectedChoiceCardIdList, _receivedData._isEvolveTargetSelect, _receivedData.isSelf);
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receivePlayActionsReflectionBase.WatchSelectChoiceCards(_receivedData._selectedChoiceCardIdList, _receivedData._isEvolveTargetSelect, _receivedData.isSelf, isComplete: true);
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CancelChoiceSelect:
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receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
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receivePlayActionsReflectionBase.CancelChoiceSelect(_receivedData.isSelf);
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.StartFusionSelect:
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CheckStateAndCancel(networkPlayCardAction, networkInPlayAction, _receivedData.isSelf);
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receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.FUSION;
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_watchBattleMgr.SlideObjectReceiveCtrl.CancelSlide();
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receivePlayActionsReflectionBase.StartSelectFusion(_receivedData.idx, _receivedData.isSelf);
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.SelectFusionIngredient:
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receivePlayActionsReflectionBase.SelectFusionIngredientCard(_receivedData._selectedCardIndex, IsTargetSelf());
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break;
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case NetworkBattleSender.SELECT_SKILL_OPERATION.CompleteFusionSelect:
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receivePlayActionsReflectionBase.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
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receivePlayActionsReflectionBase.CompleteSelectFusionIngredientCard(_isPlayer);
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_watchBattleMgr.GetBattlePlayer(_isPlayer).BattleView.ClearSelectSkillActCard();
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break;
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default:
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Debug.LogError("Invalid Select Skill Operation");
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break;
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}
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}
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protected virtual void CheckStateAndCancel(PlayHandCardReflection networkPlayCardAction, InPlayCardReflection networkInPlayAction, bool isPlayer)
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{
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if (networkPlayCardAction.CompleteSelectDataIns == null && networkPlayCardAction.CompleteChoiceDataIns == null && networkInPlayAction.CompleteSelectDataIns == null && networkInPlayAction.CompleteChoiceDataIns == null)
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{
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switch (networkPlayCardAction.CurrentState)
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{
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case ReceivePlayActionsReflectionBase.SelectChoiceState.SELECT:
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case ReceivePlayActionsReflectionBase.SelectChoiceState.FUSION:
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networkPlayCardAction.CancelSelect(isPlayer);
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break;
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case ReceivePlayActionsReflectionBase.SelectChoiceState.CHOICE:
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networkPlayCardAction.CancelChoiceSelect(isPlayer);
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break;
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}
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switch (networkInPlayAction.CurrentState)
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{
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case ReceivePlayActionsReflectionBase.SelectChoiceState.SELECT:
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networkInPlayAction.CancelSelect(isPlayer);
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break;
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case ReceivePlayActionsReflectionBase.SelectChoiceState.CHOICE:
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networkInPlayAction.CancelChoiceSelect(isPlayer);
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break;
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}
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networkPlayCardAction.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
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networkInPlayAction.CurrentState = ReceivePlayActionsReflectionBase.SelectChoiceState.NONE;
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}
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}
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private bool IsTargetSelf()
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{
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if (_receivedData.isSelf)
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{
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if (_receivedData._isPlayerCard)
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{
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return true;
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}
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return false;
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}
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if (_receivedData._isPlayerCard)
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{
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return false;
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}
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return true;
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}
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public override void SelectObjectOperation()
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{
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bool flag = _receivedData._isPlayerCard;
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if (!_receivedData.isSelf)
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{
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flag = !flag;
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}
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BattlePlayerBase battlePlayer = _networkBattleMgr.GetBattlePlayer(flag);
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switch (_receivedData._selectObjectTargetType)
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{
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case NetworkBattleSender.SELECT_OBJECT_TARGET_TYPE.Deselect:
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_watchBattleMgr.ToggleSelectHandCardMove(null, _receivedData.isSelf);
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break;
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case NetworkBattleSender.SELECT_OBJECT_TARGET_TYPE.Select:
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{
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BattleCardBase indexToCardBase = NetworkBattleGenericTool.GetIndexToCardBase(_networkBattleMgr, battlePlayer, _receivedData.idx);
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if (indexToCardBase != null && battlePlayer.HandCardList.Contains(indexToCardBase) && !_networkBattleMgr.IsSkillSelectTiming)
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{
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_watchBattleMgr.ToggleSelectHandCardMove(indexToCardBase, _receivedData.isSelf);
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}
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break;
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}
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default:
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Debug.LogError("Invalid Select Object Target Type: " + _receivedData._selectObjectTargetType);
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break;
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}
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}
|
|
|
|
public override void TurnEndReady()
|
|
{
|
|
if (!_receivedData._isNotTurnEndReady)
|
|
{
|
|
TurnEndTimeController turnEndTimeController = _networkBattleMgr.turnEndTimeController;
|
|
turnEndTimeController.EndCountDown("WatchTurnEndReady");
|
|
turnEndTimeController.StartCountDown("WatchTurnEndReady");
|
|
float timeLeftLong = PlayerStaticData.UserTime.GetTimeLeftLong(_receivedData._timeSent);
|
|
turnEndTimeController.SetExtendTime(20f - timeLeftLong - turnEndTimeController.GetMaxSecond());
|
|
}
|
|
}
|
|
|
|
public override void SlideObject()
|
|
{
|
|
_watchBattleMgr.SlideObjectReceiveCtrl.SlideObjectReceiveAction(_receivedData);
|
|
}
|
|
|
|
public override void BattleFinishOperation()
|
|
{
|
|
NetworkBattleReceiver.RESULT_CODE rESULT_CODE = _receivedData.result;
|
|
if (IsResultNotFinish(rESULT_CODE))
|
|
{
|
|
rESULT_CODE = _receivedData.opponentResult;
|
|
switch (rESULT_CODE)
|
|
{
|
|
case NetworkBattleReceiver.RESULT_CODE.LifeWin:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.LifeLose;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.DeckoutWin:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.DeckoutLose;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.RetireWin:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.RetireLose;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.SpecialWin:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.SpecialLose;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.DisconnectWin:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.DisconnectLose;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.FirstcardWin:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.FirstcardLose;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.TurnendWin:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.TurnendLose;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.TurnstartWin:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.TurnstartLose;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.LifeLose:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.LifeWin;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.DeckoutLose:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.DeckoutWin;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.RetireLose:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.RetireWin;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.SpecialLose:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.SpecialWin;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.DisconnectLose:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.DisconnectWin;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.FirstcardLose:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.FirstcardWin;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.TurnendLose:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.TurnendWin;
|
|
break;
|
|
case NetworkBattleReceiver.RESULT_CODE.TurnstartLose:
|
|
rESULT_CODE = NetworkBattleReceiver.RESULT_CODE.TurnstartWin;
|
|
break;
|
|
}
|
|
}
|
|
_networkBattleMgr.JudgeResultReceive(rESULT_CODE, isNotStopCoroutine: true);
|
|
_networkBattleMgr.BattleFinishReceiveAfterFinishBattleSend(NetworkBattleSender.JUDGE_RESULT_STATUS.WatchJudgeResult, _isPlayer);
|
|
LocalLog.SendLastTraceLog(null);
|
|
}
|
|
|
|
public override void MaintenanceOperation()
|
|
{
|
|
_networkBattleMgr.InstanceNetworkAgent.StopNetworkBattle();
|
|
_networkBattleMgr.InstanceNetworkAgent.CallMaintenanceError();
|
|
_networkBattleMgr.InstanceNetworkAgent.DestroyObj(RealTimeNetworkAgent.DESTROY_OBJECT_LOG.WatchMaintenance);
|
|
}
|
|
|
|
public override void JudgeResultOperation()
|
|
{
|
|
if (!IsResultNotFinish(_receivedData.result) || !IsResultNotFinish(_receivedData.opponentResult))
|
|
{
|
|
BattleFinishOperation();
|
|
}
|
|
}
|
|
|
|
private bool IsResultNotFinish(NetworkBattleReceiver.RESULT_CODE result)
|
|
{
|
|
if (result == NetworkBattleReceiver.RESULT_CODE.NotFinish || result == NetworkBattleReceiver.RESULT_CODE.Error)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected override int GetPlayedCardIndex()
|
|
{
|
|
return _networkBattleData.GetPlayCardIndex();
|
|
}
|
|
|
|
public override void SendEcho()
|
|
{
|
|
_networkBattleMgr.ClearRegisterCardList();
|
|
}
|
|
}
|