Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class ReferableVirtualCardBuildParameterCollection : AIVirtualCardBuildParameterCollectionBase
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{
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public AIBarrierInfoCollection BarrierInfoCollection;
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public int AddedChangeInplayTagActivatedInfoIncrement;
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public List<ChangeInplayTagCollection.ChangeInplayArgumentIsActivatedInfo> ChangeInplayTagIsActivatedInfoList;
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public AIVirtualCardParameter BaseParameter;
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public AIVirtualCardParameter OtherEvolveCardParameter;
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public AIAttachedTagCollection AttachedTags;
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public AIRemovedTagCollection RemovedTags;
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public List<AIActivateCounter> ActivateCounterList;
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public ReferableVirtualCardBuildParameterCollection(AIVirtualCard card)
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: base(card)
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{
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BarrierInfoCollection = card.BarrierInfoCollection.GetInheritanceForNewVirtualField();
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if (card.TagCollectionContainer.HasTagCollection(TagCollectionType.WhenChangeInplay))
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{
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AddedChangeInplayTagActivatedInfoIncrement = card.TagCollectionContainer.ChangeInplayTags.AddedChangeInplayActivatedInfoIncrement;
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ChangeInplayTagIsActivatedInfoList = card.TagCollectionContainer.ChangeInplayTags.TagIsActivatedList;
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}
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BaseParameter = card.BaseParameter;
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OtherEvolveCardParameter = card.OtherEvolveParameter;
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AttachedTags = card.TagCollectionContainer.AttachedTags;
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RemovedTags = card.TagCollectionContainer.RemovedTagCollection;
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if (card.TagCollectionContainer.HasTagCollection(TagCollectionType.ActivateCount))
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{
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ActivateCounterList = card.TagCollectionContainer.ActivateCountTags.ActivateCounterList;
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}
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}
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}
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