Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System.Collections.Generic;
|
|
using LitJson;
|
|
|
|
namespace Wizard;
|
|
|
|
public class BossRushClearDeckListTask : BaseTask
|
|
{
|
|
public List<DeckData> DeckList { get; private set; } = new List<DeckData>();
|
|
|
|
public Dictionary<int, List<BossRushLobbyAbilityData>> AbilityDictionary { get; private set; } = new Dictionary<int, List<BossRushLobbyAbilityData>>();
|
|
|
|
public BossRushClearDeckListTask()
|
|
{
|
|
base.type = ApiType.Type.BossRushClearDeckList;
|
|
}
|
|
|
|
protected override int Parse()
|
|
{
|
|
int num = base.Parse();
|
|
if (num != 1)
|
|
{
|
|
return num;
|
|
}
|
|
JsonData jsonData = base.ResponseData["data"];
|
|
for (int i = 0; i < jsonData.Count; i++)
|
|
{
|
|
JsonData jsonData2 = jsonData[i];
|
|
DeckData deckData = new DeckData(Data.ParseApiFormat(jsonData2["deck_format"].ToInt()));
|
|
deckData.Initialize(jsonData2);
|
|
deckData.SetDeckID(jsonData2["challenge_count_num"].ToInt());
|
|
DeckList.Add(deckData);
|
|
JsonData jsonData3 = jsonData2["special_ability_list"];
|
|
List<BossRushLobbyAbilityData> list = new List<BossRushLobbyAbilityData>();
|
|
for (int j = 0; j < jsonData3.Count; j++)
|
|
{
|
|
list.Add(new BossRushLobbyAbilityData(jsonData3[j]));
|
|
}
|
|
AbilityDictionary.Add(deckData.GetDeckID(), list);
|
|
}
|
|
return num;
|
|
}
|
|
}
|