Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIPlayReanimate.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

48 lines
1.0 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIPlayReanimate : AIScriptArgumentExpressions
{
private AIPolishConvertedExpression _reanimateCostArg;
private AIPolishConvertedExpression _reanimateCountArg;
private const int REANIMATE_COST_INDEX = 0;
private const int REANIMATE_COUNT_INDEX = 1;
public AIPlayReanimate(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
if (_exprList.Count > 1)
{
_reanimateCostArg = _exprList[0];
_reanimateCountArg = _exprList[1];
}
}
public int GetReanimateCost(AIVirtualCard tagOwner, List<int> playPtn)
{
if (_reanimateCostArg == null)
{
return -1;
}
return (int)_reanimateCostArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField);
}
public int GetReanimateCount(AIVirtualCard tagOwner, List<int> playPtn)
{
if (_reanimateCountArg == null)
{
return 0;
}
return (int)_reanimateCountArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField);
}
}