Closes the family. arena-colosseum 10/16 → 15/16 zero stubs (the 16th —
finish_load — is dead per project_dead_battle_endpoints).
* 2-Pick draft lift onto ArenaColosseumController:
- get_candidate_classes samples from ArenaTwoPickConfig.AllowedClassIds
and persists the slate onto the run.
- class_choose accepts class_id XOR chaos_id; both populate run.ClassId,
chaos branch stores ChaosId for replay.
- get_candidate_cards is the idempotent draft-resume snapshot.
- card_choose appends both cards from the picked pair, advances turn 1..15.
- Pool override: ArenaTwoPickCardPoolService gets a non-breaking
GeneratePickSetsForTurn(..., poolCardSetIds) overload; Colosseum routes
pass ColosseumSeasonConfig.PoolCardSetIds (falls back to challenge →
rotation when empty).
* Curated-deck schema: ColosseumHofDeck / ColosseumWindFallDeck /
ColosseumAvatarDeck — three identical tables (separate per per-pool
operational lifecycle), unique on DeckNo. Migration AddColosseumCuratedDecks.
* IColosseumCuratedDeck interface + a generic ColosseumCuratedDeckImporterBase<T>
with three concrete subclasses (HOF / WindFall / Avatar), registered in
Bootstrap. Seed files ship empty.
* 6 curated endpoints on ArenaColosseumController: get_{hof|windfall|avatar}_deck_list
return BARE-ARRAY data per spec; register_{hof|windfall|avatar}_deck share
one generic RegisterCuratedAsync<T> dispatcher. Cross-pool register
rejected via per-pool lookup. Curated register has no is_published flag
(constructed-only) — clears the run's flag for state consistency.
* Tests: 5 draft HTTP tests + 11 curated-deck HTTP tests (4 parameterized
3 ways across HOF/WindFall/Avatar + a cross-pool isolation test + an
is_published clear test). Existing TwoPick service tests updated for the
new pool overload. Full suite: 1347/1347.
Phase 3 ship gate met. Branch ready for merge.
33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum;
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/// <summary>
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/// Wire shape for a single curated deck on <c>/get_{hof|windfall|avatar}_deck_list</c>.
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/// The list response is a BARE ARRAY at the <c>data</c> level per spec — client iterates
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/// directly without a wrapper object. Sleeve/skin are optional; client falls back to
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/// defaults when absent.
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/// </summary>
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[MessagePackObject]
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public sealed class ColosseumCuratedDeckEntry
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{
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[JsonPropertyName("deck_id")] [Key("deck_id")]
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public int DeckId { get; set; }
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[JsonPropertyName("class_id")] [Key("class_id")]
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public int ClassId { get; set; }
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[JsonPropertyName("card_list")] [Key("card_list")]
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public List<long> CardList { get; set; } = new();
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[JsonPropertyName("sleeve_id")] [Key("sleeve_id")]
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public long? SleeveId { get; set; }
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[JsonPropertyName("skin_id")] [Key("skin_id")]
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public long? SkinId { get; set; }
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[JsonPropertyName("deck_name")] [Key("deck_name")]
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public string? DeckName { get; set; }
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}
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