Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/SimpleScrollViewUI.cs

196 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard;
public class SimpleScrollViewUI : MonoBehaviour
{
public enum VerticalMovement
{
Top,
Center,
Bottom
}
[SerializeField]
private int SCROLL_OBJECT_NUM = 6;
[SerializeField]
private UIScrollView _scrollView;
[SerializeField]
private UIWrapContent _wrapContent;
[SerializeField]
private UIScrollBarWrapContent _scrollBarWrapContent;
[SerializeField]
private WrapContentsScrollBarSize _wrapContentScrollBarSize;
[SerializeField]
private GameObject _plateOriginal;
[SerializeField]
private List<GameObject> _plateOriginals;
private List<GameObject> _plateList = new List<GameObject>();
private int _contentsNum;
private Action<int, GameObject> _initializePlate;
public List<GameObject> ActivePlateList => _plateList.Where((GameObject p) => p.activeInHierarchy).ToList();
public void CreateScrollView(int contentsNum, Action<int, GameObject> InitializePlate)
{
_contentsNum = contentsNum;
_initializePlate = InitializePlate;
InitPlateList();
SetScrollView();
}
public void CreateScrollView(List<int> indexes, Action<int, GameObject> InitializePlate)
{
_contentsNum = indexes.Count();
_initializePlate = InitializePlate;
InitPlateList();
SetScrollView(indexes);
}
private void InitPlateList()
{
for (int i = 0; i < _plateList.Count; i++)
{
UnityEngine.Object.DestroyImmediate(_plateList[i].gameObject);
}
_plateList.Clear();
if (_plateOriginal != null)
{
_plateOriginal.gameObject.SetActive(value: false);
}
else
{
if (_plateOriginals == null)
{
return;
}
foreach (GameObject plateOriginal in _plateOriginals)
{
plateOriginal.SetActive(value: false);
}
}
}
private void SetScrollView(List<int> indexes = null)
{
_scrollView.gameObject.SetActive(value: true);
_scrollBarWrapContent.gameObject.SetActive(value: true);
_wrapContent.gameObject.SetActive(value: false);
_wrapContent.cullContent = false;
_wrapContent.EnableNoLimit = false;
int num = Mathf.Min(_contentsNum, SCROLL_OBJECT_NUM);
for (int i = 0; i < num; i++)
{
GameObject prefab = _plateOriginal;
if (indexes != null && _plateOriginals != null)
{
prefab = _plateOriginals[indexes[i]];
}
GameObject gameObject = NGUITools.AddChild(_wrapContent.gameObject, prefab);
gameObject.SetActive(value: false);
_plateList.Add(gameObject);
}
_wrapContent.minIndex = -(_contentsNum - 1);
_wrapContent.maxIndex = 0;
_wrapContent.onInitializeItem = OnInitializeItem;
_wrapContent.gameObject.SetActive(value: true);
_wrapContent.enabled = true;
ResetScrollView();
}
private void ResetScrollView()
{
_wrapContentScrollBarSize.ContentUpdate();
_wrapContent.SortBasedOnScrollMovement();
_scrollView.ResetPosition();
_wrapContent.WrapContent();
}
private void OnInitializeItem(GameObject obj, int wrapIndex, int realIndex)
{
int num = -realIndex;
if (num >= _contentsNum || num < 0)
{
obj.SetActive(value: false);
return;
}
obj.SetActive(value: true);
_initializePlate(num, obj);
}
public void MovePlateByIndex(int index, VerticalMovement move, bool allowMargin = false)
{
if (index < 0 || _contentsNum <= index || _scrollView.movement != UIScrollView.Movement.Vertical)
{
return;
}
UIPanel component = _scrollView.GetComponent<UIPanel>();
float viewPanelHeight = component.height - 2f * component.clipSoftness.y;
float num = _wrapContent.itemSize;
if (!allowMargin)
{
if (HasMarginOnTopAfterMove(index, move, viewPanelHeight, num))
{
index = 0;
move = VerticalMovement.Top;
}
else if (HasMarginOnButtonAfterMove(index, move, viewPanelHeight, num))
{
index = _contentsNum - 1;
move = VerticalMovement.Bottom;
}
}
float num2 = CalcVerticalMovementOffset(move, viewPanelHeight, num);
float y = num * (float)index - num2;
Vector3 relative = new Vector3(0f, y, 0f);
_scrollView.ResetPosition();
_scrollView.MoveRelative(relative);
_wrapContent.WrapContent();
}
private bool HasMarginOnTopAfterMove(int index, VerticalMovement move, float viewPanelHeight, float plateSize)
{
return move switch
{
VerticalMovement.Top => false,
VerticalMovement.Center => plateSize * (float)index + plateSize / 2f < viewPanelHeight / 2f,
VerticalMovement.Bottom => plateSize * (float)(index + 1) < viewPanelHeight,
_ => false,
};
}
private bool HasMarginOnButtonAfterMove(int index, VerticalMovement move, float viewPanelHeight, float plateSize)
{
return move switch
{
VerticalMovement.Top => plateSize * (float)(_contentsNum - index) < viewPanelHeight,
VerticalMovement.Center => plateSize * (float)(_contentsNum - (index + 1)) + plateSize / 2f < viewPanelHeight / 2f,
VerticalMovement.Bottom => false,
_ => false,
};
}
private float CalcVerticalMovementOffset(VerticalMovement move, float viewPanelHeight, float plateSize)
{
return move switch
{
VerticalMovement.Top => 0f,
VerticalMovement.Center => (viewPanelHeight - plateSize) / 2f,
VerticalMovement.Bottom => viewPanelHeight - plateSize,
_ => 0f,
};
}
}