Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/NetworkDefine.cs

51 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class NetworkDefine
{
public enum MAINTENANCE_TYPE
{
PROFILE_MAINTENANCE = 2001,
GIFT_MAINTENANCE = 2003,
SHOP_CARDPACK_MAINTENANCE = 2007,
SHOP_BUILDDECK_MAINTENANCE = 2032,
SHOP_SLEEVE_MAINTENANCE = 2008,
SHOP_SKIN_MAINTENANCE = 2024,
SHOP_ITEM_MAINTENANCE = 2037,
MISSION_MAINTENANCE = 2010,
STORY_MAINTENANCE = 2015,
CARD_MAINTENANCE = 2018,
DECK_MAINTENANCE = 2019,
COLOSSEUM = 2050,
ARENA_SEALED_BATTLE_MAINTENANCE = 2056,
BATTLE_PASS = 2070,
AUTO_DECK_CREATE = 2080,
BOSS_RUSH = 2096,
REPLAY_ALL = 2034,
NEWREPLAY_ALL = 2097,
NEWREPLAY_EXCLUDE_ROTATION = 2098,
NEWREPLAY_RECORD = 2099}
public enum ServerBattleType
{
Practice = 1,
Story = 2,
Free = 3,
Rank = 4,
OpenRoom = 6,
TwoPick = 11,
RoomTwoPick = 13,
Colosseum = 21,
ColosseumTwoPick = 22,
Quest = 37,
Sealed = 32,
Gathering = 34,
OfflineEvent = 40,
Competition = 42,
BossRushQuest = 45,
SecretBossQuest = 46,
CompetitionTwoPick = 47
}
}