Files
SVSimServer/SVSim.BattleEngine/Engine/CardTemplate.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

274 lines
11 KiB
C#

using Cute;
using UnityEngine;
using Wizard;
using Wizard.Battle.Resource;
public class CardTemplate : MonoBehaviour
{
public GameObject CardWrapObjTemp;
public Transform CardNormalTemp;
public LODGroup CardNormalLodGroup;
public MeshRenderer NormalCardBaseMeshTemp;
public MeshRenderer EvolCardBaseMeshTemp;
public UISprite SkillIconTemp;
public UILabel SkillIconLabelTemp;
public UILabel LifeLabelTemp;
public UILabel AtkLabelTemp;
public UILabel NormalCostLabelTemp;
public UILabel NormalZeroCostLabelTemp;
public UILabel NormalSignLabelTemp;
public UILabel NormalSignedCostLabelTemp;
public UILabel NormalLifeLabelTemp;
public UILabel NormalAtkLabelTemp;
public UILabel NormalNameLabelTemp;
public UILabel NormalChoiceBraveNameLabelTemp;
public BoxCollider Collider;
private bool isPlayer = true;
private bool _isChoiceBrave;
public void DynamicSetupMaterials(BattleCardBase card, IBattleResourceMgr resourceMgr)
{
isPlayer = card.IsPlayer;
if (card.IsUnit)
{
DynamicSetupNormalObjMaterials(card.BaseParameter, resourceMgr);
}
else if (card.IsSpell)
{
DynamicSetupSpellObjMaterials(card.BaseParameter, resourceMgr);
}
else if (card.IsField)
{
DynamicSetupFieldObjMaterials(card.BaseParameter, resourceMgr);
}
}
public void DynamicSetupNormalObjMaterials(CardParameter cardParameter, IBattleResourceMgr resourceMgr)
{
Material CTexNormal = null;
try
{
CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardParameter.NormalCardId);
string materialPath = Toolbox.ResourcesManager.GetAssetTypePath(cardParameterFromId.ResourceCardId.ToString(), ResourcesManager.AssetLoadPathType.UnitCardMaterial);
Toolbox.ResourcesManager.StartCoroutine_LoadAssetGroupAsync(materialPath, delegate
{
Toolbox.ResourcesManager.BattleListAssetPathList.Add(materialPath);
if (!(CardWrapObjTemp == null))
{
CTexNormal = Toolbox.ResourcesManager.FindCardMaterial(cardParameter.ResourceCardId, ResourcesManager.AssetLoadPathType.UnitCardMaterial);
CardShaderDefine.ReplaceShader(CTexNormal);
UnitCardCreator.SetupUnitCardMaterialToCardMesh(CardWrapObjTemp.transform, cardParameter, CTexNormal);
}
});
NormalCardBaseMeshTemp.sharedMaterial = resourceMgr.GetSleeveMaterial(isPlayer);
EvolCardBaseMeshTemp.sharedMaterial = resourceMgr.GetSleeveMaterial(isPlayer);
AtkLabelTemp.text = cardParameter.Atk.ToString();
NormalAtkLabelTemp.text = cardParameter.Atk.ToString();
LifeLabelTemp.text = cardParameter.Life.ToString();
NormalLifeLabelTemp.text = cardParameter.Life.ToString();
NormalCostLabelTemp.text = cardParameter.Cost.ToString();
NormalNameLabelTemp.text = cardParameter.CardName;
UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(NormalCostLabelTemp, cardParameter.IsFoil);
UIManager.GetInstance().getUIBase_CardManager().SetNameLabelStyle(NormalNameLabelTemp, cardParameter.IsFoil);
UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(NormalAtkLabelTemp, cardParameter.IsFoil);
UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(NormalLifeLabelTemp, cardParameter.IsFoil);
Global.SetRepositionNameLabel(NormalNameLabelTemp, cardParameter.CardName, is2D: false);
}
catch
{
CTexNormal = null;
}
}
public void DynamicSetupSpellObjMaterials(CardParameter cardParameter, IBattleResourceMgr resourceMgr)
{
CardMaster cardMaster = CardMaster.GetInstanceForBattle();
Material[] MaterialArrayNormal = new Material[3];
Material CTexNormal = null;
try
{
string materialPath = Toolbox.ResourcesManager.GetAssetTypePath(cardMaster.GetCardParameterFromId(cardParameter.NormalCardId).ResourceCardId.ToString(), ResourcesManager.AssetLoadPathType.SpellCardMaterial);
Toolbox.ResourcesManager.StartCoroutine_LoadAssetGroupAsync(materialPath, delegate
{
Toolbox.ResourcesManager.BattleListAssetPathList.Add(materialPath);
if (!(CardWrapObjTemp == null))
{
bool flag2 = CardMaster.IsChoiceBraveCardCheck(cardParameter.BaseCardId);
CTexNormal = Toolbox.ResourcesManager.FindCardMaterial(cardParameter.ResourceCardId, ResourcesManager.AssetLoadPathType.SpellCardMaterial, isEvol: false, CardMaster.IsMutationCardCheck(cardParameter.BaseCardId), cardMaster.GetCardParameterFromId((cardParameter.ResourceCardId / 1000000000 == 1) ? (cardParameter.ResourceCardId / 10) : cardParameter.ResourceCardId).CharType, flag2);
CardShaderDefine.ReplaceShader(CTexNormal);
UIManager.GetInstance().SetLayerRecursive(CardNormalTemp, 10);
if (flag2)
{
/* Pre-Phase-5b: LoadChoiceBraveCardMesh dropped; headless has no BattleResourceMgr wired here */
MeshFilter[] componentsInChildren = CardNormalTemp.GetComponentsInChildren<MeshFilter>();
componentsInChildren[0].sharedMesh = resourceMgr.GetChoiceBraveCardMesh(isLow: false);
componentsInChildren[1].sharedMesh = resourceMgr.GetChoiceBraveCardMesh(isLow: true);
}
Material rerityMaterial = resourceMgr.GetRerityMaterial(isHand: true, isSpell: true, cardParameter.Rarity, flag2);
if (rerityMaterial != null)
{
rerityMaterial.shader = Shader.Find(rerityMaterial.shader.name);
}
MaterialArrayNormal[0] = rerityMaterial;
MaterialArrayNormal[1] = CTexNormal;
MaterialArrayNormal[2] = CardCreatorBase.GetSharedClassIconMaterial(cardParameter.Clan);
LOD[] lODs = CardNormalLodGroup.GetLODs();
for (int i = 0; i < lODs.Length; i++)
{
lODs[i].renderers[0].sharedMaterials = MaterialArrayNormal;
}
}
});
NormalCardBaseMeshTemp.sharedMaterial = resourceMgr.GetSleeveMaterial(isPlayer);
if (CardMaster.IsChoiceBraveCardCheck(cardParameter.NormalCardId))
{
SetEffectColor(Global.CARD_HBP_LABEL_COST_COLOR);
}
bool flag = cardParameter.NormalCardId / 1000000 == 930;
if (cardParameter.IsVariableCost)
{
NormalSignLabelTemp.text = "-";
NormalSignedCostLabelTemp.text = "X";
ShowSignedCostLabel();
NormalChoiceBraveNameLabelTemp.text = cardParameter.CardName;
ShowChoiceBraveNameLabel();
}
else if (flag)
{
if (cardParameter.Cost != 0)
{
NormalSignLabelTemp.text = ((cardParameter.Cost > 0) ? "-" : "+");
NormalSignedCostLabelTemp.text = Mathf.Abs(cardParameter.Cost).ToString();
ShowSignedCostLabel();
}
else
{
NormalZeroCostLabelTemp.text = "0";
ShowZeroCostLabel();
}
NormalChoiceBraveNameLabelTemp.text = cardParameter.CardName;
ShowChoiceBraveNameLabel();
}
else
{
NormalCostLabelTemp.text = cardParameter.Cost.ToString();
NormalNameLabelTemp.text = cardParameter.CardName;
}
SetNumberLabelStyle(cardParameter.IsFoil);
SetNameLabelStyle(cardParameter.IsFoil, flag);
SetRepositionNameLabel(cardParameter.CardName, flag);
}
catch
{
CTexNormal = null;
}
}
public void DynamicSetupFieldObjMaterials(CardParameter cardParameter, IBattleResourceMgr resourceMgr)
{
CardMaster cardMaster = CardMaster.GetInstanceForBattle();
Material CTexNormal = null;
try
{
string materialPath = Toolbox.ResourcesManager.GetAssetTypePath(CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardParameter.NormalCardId).ResourceCardId.ToString(), ResourcesManager.AssetLoadPathType.SpellCardMaterial);
Toolbox.ResourcesManager.StartCoroutine_LoadAssetGroupAsync(materialPath, delegate
{
Toolbox.ResourcesManager.BattleListAssetPathList.Add(materialPath);
if (!(CardWrapObjTemp == null))
{
CTexNormal = Toolbox.ResourcesManager.FindCardMaterial(cardParameter.ResourceCardId, ResourcesManager.AssetLoadPathType.SpellCardMaterial, isEvol: false, CardMaster.IsMutationCardCheck(cardParameter.BaseCardId), cardMaster.GetCardParameterFromId(cardParameter.ResourceCardId).CharType);
CardShaderDefine.ReplaceShader(CTexNormal);
FieldCardCreator.SetupFieldCardMaterialToCardMesh(CardWrapObjTemp.transform, cardParameter, CTexNormal);
}
});
NormalCardBaseMeshTemp.sharedMaterial = resourceMgr.GetSleeveMaterial(isPlayer);
NormalCostLabelTemp.text = cardParameter.Cost.ToString();
NormalNameLabelTemp.text = cardParameter.CardName;
UIManager.GetInstance().getUIBase_CardManager().SetNumberLabelStyle(NormalCostLabelTemp, cardParameter.IsFoil);
UIManager.GetInstance().getUIBase_CardManager().SetNameLabelStyle(NormalNameLabelTemp, cardParameter.IsFoil);
Global.SetRepositionNameLabel(NormalNameLabelTemp, cardParameter.CardName, is2D: false);
}
catch
{
CTexNormal = null;
}
}
public void SetEffectStyle(UILabel.Effect effectStyle)
{
NormalCostLabelTemp.effectStyle = effectStyle;
NormalZeroCostLabelTemp.effectStyle = effectStyle;
NormalSignLabelTemp.effectStyle = effectStyle;
NormalSignedCostLabelTemp.effectStyle = effectStyle;
}
public void SetEffectColor(Color color)
{
NormalCostLabelTemp.effectColor = color;
NormalZeroCostLabelTemp.effectColor = color;
NormalSignLabelTemp.effectColor = color;
NormalSignedCostLabelTemp.effectColor = color;
}
public void ShowZeroCostLabel()
{
NormalZeroCostLabelTemp.gameObject.SetActive(value: true);
NormalCostLabelTemp.gameObject.SetActive(value: false);
NormalSignLabelTemp.gameObject.SetActive(value: false);
NormalSignedCostLabelTemp.gameObject.SetActive(value: false);
}
public void ShowSignedCostLabel()
{
NormalSignLabelTemp.gameObject.SetActive(value: true);
NormalSignedCostLabelTemp.gameObject.SetActive(value: true);
NormalCostLabelTemp.gameObject.SetActive(value: false);
NormalZeroCostLabelTemp.gameObject.SetActive(value: false);
}
public void SetNumberLabelStyle(bool isFoil)
{
UIBase_CardManager uIBase_CardManager = UIManager.GetInstance().getUIBase_CardManager();
uIBase_CardManager.SetNumberLabelStyle(NormalCostLabelTemp, isFoil);
uIBase_CardManager.SetNumberLabelStyle(NormalZeroCostLabelTemp, isFoil);
uIBase_CardManager.SetNumberLabelStyle(NormalSignLabelTemp, isFoil);
uIBase_CardManager.SetNumberLabelStyle(NormalSignedCostLabelTemp, isFoil);
}
public void ShowChoiceBraveNameLabel()
{
NormalNameLabelTemp.gameObject.SetActive(value: false);
NormalChoiceBraveNameLabelTemp.gameObject.SetActive(value: true);
_isChoiceBrave = true;
}
public void SetNameLabelStyle(bool isFoil, bool isChoiceBrave)
{
UIManager.GetInstance().getUIBase_CardManager().SetNameLabelStyle(isChoiceBrave ? NormalChoiceBraveNameLabelTemp : NormalNameLabelTemp, isFoil);
}
public void SetRepositionNameLabel(string cardName, bool isChoiceBrave)
{
Global.SetRepositionNameLabel(isChoiceBrave ? NormalChoiceBraveNameLabelTemp : NormalNameLabelTemp, cardName, is2D: false);
}
}