Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Responses/ArenaColosseum/EventInfoResponse.cs
gamer147 110867358c feat(arena-colosseum): lobby + constructed entry (phase 1)
Closes 5 of arena-colosseum's 16 spec shapes (1/16 → 6/16). Lobby reads
(/top, /get_fee_info, /event_info) render an empty "no event scheduled"
payload by default; /entry + /register_deck activate via admin-flipped
ColosseumSeason + ColosseumRounds config sections.

* Schema: ViewerArenaColosseumRun standalone table (unique on ViewerId)
  with jsonb run-state columns mirroring ViewerArenaTwoPickRun.
* Config sections: ColosseumSeasonConfig (event-level), ColosseumRoundsConfig
  (the 3-round bracket). Empty defaults — IsColosseumPeriod=false.
* Migration AddArenaColosseumRun (DDL only; seed rows come from the section
  ShippedDefaults via EnsureSeedDataAsync).
* DTOs: ColosseumLobbyInfo (round-level, /top + /get_fee_info), ColosseumEventInfo
  (event-level, /event_info), ColosseumOwnStatus (shared status block),
  ColosseumEntryRef, ColosseumFeeList, ColosseumUserDeck, ColosseumBattleResults,
  ColosseumRoundDetail + ColosseumGroupRow. EventInfoResponse uses explicit
  [JsonPropertyName("1"|"2"|"3")] for the string-keyed rounds shape per spec.
* Controller: ArenaColosseumController replaces the 1-action stub with
  the five lifecycle endpoints. /top emits leader_skin_id even when 0
  (project_wire_null_policy override).
* Tests: 11 controller-level tests + 6 config round-trip tests covering
  empty-season payloads, run-seeded /top round-trip, crystal/rupy entry
  debits, now_round_id mismatch rejection, deck_no_list round-trip + reject.
2026-06-13 12:16:22 -04:00

32 lines
1.3 KiB
C#

using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaColosseum;
/// <summary>
/// <c>POST /arena_colosseum/event_info</c>. The 3-round Colosseum bracket descriptor — note
/// the rounds are STRING-keyed (<c>"1"</c>, <c>"2"</c>, <c>"3"</c>), NOT an array. The
/// client iterates <c>for (i = 1; i &lt;= 3; i++) jsonData[i.ToString()]</c>. Using three
/// explicit <c>[JsonPropertyName("1"|"2"|"3")]</c> properties is simpler than a custom STJ
/// converter and round-trips cleanly through MessagePack via matching <c>[Key("1"|...)]</c>.
/// </summary>
[MessagePackObject]
public class EventInfoResponse
{
[JsonPropertyName("colosseum_info")] [Key("colosseum_info")]
public ColosseumEventInfo ColosseumInfo { get; set; } = new();
[JsonPropertyName("1")] [Key("1")]
public ColosseumRoundDetail Round1 { get; set; } = new();
[JsonPropertyName("2")] [Key("2")]
public ColosseumRoundDetail Round2 { get; set; } = new();
[JsonPropertyName("3")] [Key("3")]
public ColosseumRoundDetail Round3 { get; set; } = new();
[JsonPropertyName("colosseum_status")] [Key("colosseum_status")]
public ColosseumOwnStatus ColosseumStatus { get; set; } = new();
}