Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Responses/ArenaColosseum/EntryResponse.cs
gamer147 110867358c feat(arena-colosseum): lobby + constructed entry (phase 1)
Closes 5 of arena-colosseum's 16 spec shapes (1/16 → 6/16). Lobby reads
(/top, /get_fee_info, /event_info) render an empty "no event scheduled"
payload by default; /entry + /register_deck activate via admin-flipped
ColosseumSeason + ColosseumRounds config sections.

* Schema: ViewerArenaColosseumRun standalone table (unique on ViewerId)
  with jsonb run-state columns mirroring ViewerArenaTwoPickRun.
* Config sections: ColosseumSeasonConfig (event-level), ColosseumRoundsConfig
  (the 3-round bracket). Empty defaults — IsColosseumPeriod=false.
* Migration AddArenaColosseumRun (DDL only; seed rows come from the section
  ShippedDefaults via EnsureSeedDataAsync).
* DTOs: ColosseumLobbyInfo (round-level, /top + /get_fee_info), ColosseumEventInfo
  (event-level, /event_info), ColosseumOwnStatus (shared status block),
  ColosseumEntryRef, ColosseumFeeList, ColosseumUserDeck, ColosseumBattleResults,
  ColosseumRoundDetail + ColosseumGroupRow. EventInfoResponse uses explicit
  [JsonPropertyName("1"|"2"|"3")] for the string-keyed rounds shape per spec.
* Controller: ArenaColosseumController replaces the 1-action stub with
  the five lifecycle endpoints. /top emits leader_skin_id even when 0
  (project_wire_null_policy override).
* Tests: 11 controller-level tests + 6 config round-trip tests covering
  empty-season payloads, run-seeded /top round-trip, crystal/rupy entry
  debits, now_round_id mismatch rejection, deck_no_list round-trip + reject.
2026-06-13 12:16:22 -04:00

23 lines
950 B
C#

using System.Text.Json.Serialization;
using MessagePack;
using SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common.ArenaTwoPick;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaColosseum;
/// <summary>
/// <c>POST /arena_colosseum/entry</c>. Sparse — only <c>reward_list</c> (wallet debit) +
/// <c>entry_info.deck_format</c>. Client refreshes full lobby state via the next <c>/top</c>.
/// Reuses <see cref="RewardEntryDto"/> from arena-two-pick — the wire shape is identical
/// (<c>reward_type/reward_id/reward_num</c> per <c>UpdateHaveUserGoodsNumByJsonData</c>).
/// </summary>
[MessagePackObject]
public class EntryResponse
{
[JsonPropertyName("reward_list")] [Key("reward_list")]
public List<RewardEntryDto> RewardList { get; set; } = new();
[JsonPropertyName("entry_info")] [Key("entry_info")]
public ColosseumEntryRef EntryInfo { get; set; } = new();
}