Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/FusionTargetSelectTouchProcessor.g.cs
gamer147 4b9a603cd4 feat(battle-engine): full View/VFX/UI/Touch/Story type closure (4254->3916, unmasked)
Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing-
type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less,
so override members are stripped via the new --no-override generator flag. SDK/BCL
over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to
minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/
ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces.

Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors,
0 generated/structural errors, now dominated by Unity-type + god-object members.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 22:01:37 -04:00

47 lines
2.6 KiB
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.Touch\FusionTargetSelectTouchProcessor.cs
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Touch
{
public partial class FusionTargetSelectTouchProcessor
{
protected readonly BattleCardBase _actCard;
protected readonly InputMgr _inputMgr;
protected readonly BattlePlayer _battlePlayer;
protected bool _isSelectNow;
private readonly BattleManagerBase _battleManager;
private IEnumerable<BattleCardBase> _targetCards;
private IEnumerable<GameObject> _targetCardObjects;
private bool _stopSelectFlag;
private SkillBase _fusionSkill;
private Skill_fusion_metamorphose _fusionMetamorphoseSkill;
private List<BattleCardBase> _selectedCards;
private bool _selectCompleteFlag;
private int _needSelectCount;
private int _maxSelectCount;
private List<BattleCardBase> _selectableCards;
private BattleUIContainer _battleUIContainer;
private const float CANCEL_TOUCHABLE_WAIT_TIME = 0.2f;
public static readonly Vector3 INIT_LOCAL_EULAR_ANGLE;
private CanNotTouchCardVfx _canNotTouchCardVfx;
private bool _isNoSelectFusion;
protected bool IsSelectNow { get; set; }
public FusionTargetSelectTouchProcessor(BattleManagerBase battleMgr, BattleCardBase actCard, SkillBase fusionSkill, Skill_fusion_metamorphose fusionMetamorphoseSkill) { }
public static FusionTargetSelectTouchProcessor Create(BattleManagerBase battleMgr, BattleCardBase actCard, SkillBase fusionSkill, Skill_fusion_metamorphose fusionMetamorphoseSkill) => default!;
public VfxBase Start() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public VfxBase Update(float dt, Camera camera) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
private void ChangeSelectFusionIngredientCard(BattleCardBase selectedCard, bool isSelect) { }
private BattleCardBase GetCardAtMousePosition(Camera camera) => default!;
private bool IsSelect() => default!;
private VfxBase MakeTouchEffect(BattleCardBase targetCard) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
public virtual VfxWith<ITouchProcessor> End() => default!;
protected virtual void SetTouchable(bool enable) { }
public virtual bool CheckIsEnd() => default!;
private IEnumerable<GameObject> GetTargetCards() => default!;
protected void EnableTurnEndButton(bool showEffect) { }
}
}