Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
21 lines
599 B
C#
21 lines
599 B
C#
namespace Wizard;
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public class SimulationSetting
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{
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public bool IsHandRemovalValid { get; private set; }
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public bool UseLeaderAttackPreCheck { get; private set; }
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public bool NoSkipAttack { get; private set; }
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public bool CheckFirstActionFailure { get; private set; }
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public SimulationSetting(bool isHandRemovalValid, bool useLeaderAttackPreCheck, bool noSkipAttack = false, bool checkAct = true)
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{
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IsHandRemovalValid = isHandRemovalValid;
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UseLeaderAttackPreCheck = useLeaderAttackPreCheck;
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NoSkipAttack = noSkipAttack;
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CheckFirstActionFailure = checkAct;
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}
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}
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