Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System.Collections.Generic;
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using LitJson;
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namespace Wizard;
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public class MypageReceiveSpecialTreasureTask : BaseTask
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{
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public class MypageReceiveSpecialTreasureTaskParam : BaseParam
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{
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}
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public class MypageTreasureBoxCpOpenTaskData
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{
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public List<ReceivedReward> RewardDataList { get; private set; }
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public MypageTreasureBoxCpOpenTaskData(List<ReceivedReward> rewardDataList)
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{
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RewardDataList = rewardDataList;
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}
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}
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public MypageTreasureBoxCpOpenTaskData Result { get; private set; }
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public MypageReceiveSpecialTreasureTask()
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{
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base.type = ApiType.Type.TreasureOpenSpecialTreasureBox;
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}
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public void SetParameter()
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{
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MypageReceiveSpecialTreasureTaskParam mypageReceiveSpecialTreasureTaskParam = new MypageReceiveSpecialTreasureTaskParam();
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base.Params = mypageReceiveSpecialTreasureTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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JsonData jsonData = base.ResponseData["data"]["treasure_reward_list"];
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List<ReceivedReward> list = new List<ReceivedReward>();
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for (int i = 0; i < jsonData.Count; i++)
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{
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ReceivedReward item = ReceivedReward.CreateFromPackInfoResult(jsonData[i]);
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list.Add(item);
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}
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Result = new MypageTreasureBoxCpOpenTaskData(list);
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PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
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return num;
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}
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}
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