Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ColosseumWindFallDeckEntry.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

30 lines
783 B
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class ColosseumWindFallDeckEntry : BaseTask
{
public class ColosseumWindFallDeckEntryTaskParam : BaseParam
{
public string deck_no_list;
}
public ColosseumWindFallDeckEntry()
{
base.type = ApiType.Type.ColosseumWindFallDeckEntry;
}
public void SetParameter(List<DeckData> deckList)
{
ColosseumWindFallDeckEntryTaskParam colosseumWindFallDeckEntryTaskParam = new ColosseumWindFallDeckEntryTaskParam();
List<int> list = new List<int>();
for (int i = 0; i < deckList.Count; i++)
{
list.Add(deckList[i].GetDeckID());
}
colosseumWindFallDeckEntryTaskParam.deck_no_list = JsonMapper.ToJson(list);
base.Params = colosseumWindFallDeckEntryTaskParam;
}
}