Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ClassInfoParts.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

211 lines
5.9 KiB
C#

using UnityEngine;
namespace Wizard;
public class ClassInfoParts : MonoBehaviour
{
[SerializeField]
private UILabel _labelClassName;
[SerializeField]
private UILabel _labelCharaName;
[SerializeField]
private UISprite _spriteClassIcon;
[SerializeField]
private GameObject _randomIcon;
[SerializeField]
private UILabel _subClassSeparator;
[SerializeField]
private UISprite _subClassIconSprite;
[SerializeField]
private UILabel _subClassNameLabel;
[SerializeField]
private GameObject _myRotationIconRoot;
[SerializeField]
private UIGrid _myRotationIconGrid;
[SerializeField]
private GameObject _myRotationIconOriginal;
public UILabel ClassNameLabel => _labelClassName;
public UILabel SubClassNameLabel => _subClassNameLabel;
public UISprite ClassIconSprite => _spriteClassIcon;
public UISprite SubClassIconSprite => _subClassIconSprite;
public void InitByCharaPrm(ClassCharacterMasterData charaPrm, int chaosId = -1, string className = null)
{
if (base.gameObject == null)
{
return;
}
if (charaPrm == null)
{
base.gameObject.SetActive(value: false);
return;
}
base.gameObject.SetActive(value: true);
CardBasePrm.ClanType classColorId = charaPrm.ClassColorId;
bool flag = !charaPrm.hide_class_name;
if (_labelClassName != null)
{
_labelClassName.gameObject.SetActive(value: true);
if (chaosId != -1)
{
switch (GameMgr.GetIns().GetDataMgr().m_BattleType)
{
case DataMgr.BattleType.TwoPick:
_labelClassName.text = ChaosUtil.GetDeckName(chaosId, Data.ArenaData.TwoPickData.ChallengeData.ChaosNum);
break;
case DataMgr.BattleType.ColosseumTwoPick:
_labelClassName.text = ChaosUtil.GetDeckName(chaosId, Data.ArenaData.ColosseumData.ChaosNum);
break;
case DataMgr.BattleType.RoomTwoPick:
case DataMgr.BattleType.TwoPickBackdraft:
_labelClassName.text = ChaosUtil.GetDeckName(chaosId, Data.MyPageNotifications.data.RoomRule.RoomChaosNum);
break;
}
}
else if (!string.IsNullOrEmpty(className))
{
_labelClassName.text = (flag ? className : string.Empty);
}
else
{
_labelClassName.text = (flag ? charaPrm._className : string.Empty);
}
ClassCharaPrm.SetClassLabelSetting(_labelClassName, classColorId);
}
if (_labelCharaName != null)
{
_labelCharaName.gameObject.SetActive(value: true);
_labelCharaName.text = charaPrm.chara_name;
ClassCharaPrm.SetClassLabelSetting(_labelCharaName, classColorId);
}
if (_spriteClassIcon != null)
{
_spriteClassIcon.gameObject.SetActive(value: true);
_spriteClassIcon.spriteName = (flag ? ClassCharaPrm.GetIconSpriteName(charaPrm.clan) : string.Empty);
}
if (_randomIcon != null)
{
_randomIcon.SetActive(GameMgr.GetIns().GetDataMgr().GetClassPrm(charaPrm.class_id)
.IsRandomLeaderSkin);
}
SetSubClassVisible(visible: false);
SetMyRotationVisible(visible: false);
}
public void InitByCharaId(int charaId)
{
InitByCharaPrm(GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(charaId));
}
public void InitBySkinId(int skinId)
{
InitByCharaPrm(GameMgr.GetIns().GetDataMgr().GetCharaPrmBySkinId(skinId));
}
public void InitClassByDeckData(DeckData deck)
{
if (deck.Format == Format.MyRotation)
{
InitBySkinId(deck.GetSkinId());
if (_labelClassName != null)
{
_labelClassName.text = deck.GetMyRotationClassName();
}
SetMyRotationInfo(Data.MyRotationAllInfo.Get(deck.MyRotationId), GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(deck.GetSkinId()));
}
else
{
SetMyRotationVisible(visible: false);
InitBySkinId(deck.GetSkinId());
}
}
public void SetCharacterNameHeight(int height)
{
_labelCharaName.height = height;
}
public void SetSubClass(CardBasePrm.ClanType subClass)
{
if (subClass != CardBasePrm.ClanType.ALL && subClass != CardBasePrm.ClanType.NONE)
{
SetSubClassVisible(visible: true);
if (_subClassNameLabel != null)
{
_subClassNameLabel.text = GameMgr.GetIns().GetDataMgr().GetClanNameByKey((int)subClass);
ClassCharaPrm.SetClassLabelSetting(_subClassNameLabel, subClass);
}
if (_subClassIconSprite != null)
{
_subClassIconSprite.spriteName = ClassCharaPrm.GetIconSpriteName(subClass);
}
}
}
public void SetMyRotationInfo(MyRotationInfo myRotationInfo, ClassCharacterMasterData classCharacterMasterData)
{
if (myRotationInfo == null)
{
return;
}
SetMyRotationVisible(visible: true);
if (_labelClassName != null)
{
_labelClassName.text = DeckData.CreateMyRotationClassName(classCharacterMasterData.class_id, myRotationInfo);
ClassCharaPrm.SetClassLabelSetting(_labelClassName, classCharacterMasterData.ClassColorId);
}
foreach (MyRotationInfo.MyRotationBonus ability in myRotationInfo.Abilities)
{
GameObject obj = NGUITools.AddChild(_myRotationIconGrid.gameObject, _myRotationIconOriginal);
obj.GetComponent<UISprite>().spriteName = ability.IconName;
obj.SetActive(value: true);
}
_myRotationIconGrid.Reposition();
}
private void SetSubClassVisible(bool visible)
{
if (_subClassSeparator != null)
{
_subClassSeparator.gameObject.SetActive(visible);
}
if (_subClassIconSprite != null)
{
_subClassIconSprite.gameObject.SetActive(visible);
}
if (_subClassNameLabel != null)
{
_subClassNameLabel.gameObject.SetActive(visible);
}
}
private void SetMyRotationVisible(bool visible)
{
if (_myRotationIconRoot != null)
{
_myRotationIconRoot.SetActive(visible);
}
if (_myRotationIconOriginal != null)
{
_myRotationIconOriginal.SetActive(value: false);
}
if (visible && _myRotationIconGrid != null)
{
_myRotationIconGrid.transform.DestroyChildren();
}
}
}