Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/CheckSpecialTitleTask.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

41 lines
763 B
C#

using LitJson;
namespace Wizard;
public class CheckSpecialTitleTask : BaseTask
{
public CheckSpecialTitleTask()
{
base.type = ApiType.Type.CheckSpecialTitle;
}
public int ParseTitleCheckData()
{
int num = Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"];
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
string text = "0";
dataMgr.TitleId = "0";
if (jsonData.Keys.Contains("title_image_id"))
{
text = jsonData["title_image_id"].ToString();
}
if (text != "0" && text != "1")
{
if (SpecialTitleAssetBundle.IsAvailableTitleAssetBundle(text))
{
dataMgr.TitleId = text;
}
}
else
{
dataMgr.TitleId = text;
}
return num;
}
}