Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/BossRushLobbyAbilityData.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

28 lines
731 B
C#

using LitJson;
namespace Wizard;
public class BossRushLobbyAbilityData
{
public string Name { get; }
public bool IsFoil { get; }
public string Skill { get; }
public string SkillDescText { get; }
public int DisplayCardId { get; }
public BossRushLobbyAbilityData(JsonData json)
{
int cardId = json["ability_id"].ToInt();
IsFoil = json["is_foil"].ToBoolean();
CardParameter cardParameterFromId = CardMaster.GetInstance(CardMaster.CardMasterId.Default).GetCardParameterFromId(cardId);
DisplayCardId = cardId;
Name = Data.SystemText.Get("BossRush_0011", cardParameterFromId.CardName);
Skill = json["skill"].ToString();
SkillDescText = json["special_ability_desc"].ToString();
}
}