Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
262 lines
8.6 KiB
C#
262 lines
8.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.View;
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using Wizard.RoomMatch;
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namespace Wizard;
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public class AvatarAbilityDetailDialog : MonoBehaviour
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{
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private const int KEYWORD_DIALOG_DEPTH = 20;
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private const int KEYWORD_PANEL_DEPTH = 25;
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private const int TEXT_COLLIDER_HEIGHT_OFFSET = 22;
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private const float PASSIVE_TEXT_OFFSET = 140f;
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private const int DEFAULT_LABEL_HEIGHT = 60;
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[SerializeField]
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private UITexture _characterTexture;
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[SerializeField]
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private UILabel _characterName;
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[SerializeField]
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private UILabel _characterHBP;
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[SerializeField]
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private UISprite _classIcon;
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[SerializeField]
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private GameObject _itemRoot;
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[SerializeField]
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private UILabel _passiveAbilityDescLabel;
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[SerializeField]
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private List<UILabel> _abilityDescLabel = new List<UILabel>();
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[SerializeField]
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private GameObject _passiveKeyWordCollider;
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[SerializeField]
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private List<GameObject> _keyWordCollider = new List<GameObject>();
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[SerializeField]
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private List<UIWidget> _abilityItemRoot = new List<UIWidget>();
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[SerializeField]
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private UIWidget _passiveAbilityRoot;
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[SerializeField]
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private GameObject _thirdUnderLine;
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[SerializeField]
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private List<UILabel> _costLabel = new List<UILabel>();
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[SerializeField]
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private List<UILabel> _signLabel = new List<UILabel>();
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[SerializeField]
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private UIScrollView _scrollView;
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private DeckData _deckData;
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private AvatarBattleInfo _avatarBattleInfo;
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private static DialogBase _avatarAbilityDialog;
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private static DialogBase _keywordDialog;
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private List<string> _loadList = new List<string>();
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public static void Create(AvatarBattleInfo avatarBattleInfo, DeckData deck)
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{
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GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/AvatarAbilityDetailDialog")) as GameObject;
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string titleLabel = Data.SystemText.Get("HeroesBattle_0006");
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_avatarAbilityDialog = UIManager.GetInstance().CreateDialogClose();
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_avatarAbilityDialog.SetTitleLabel(titleLabel);
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_avatarAbilityDialog.SetSize(DialogBase.Size.L);
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_avatarAbilityDialog.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
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_avatarAbilityDialog.SetObj(gameObject);
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gameObject.GetComponent<AvatarAbilityDetailDialog>().Initialize(avatarBattleInfo, deck);
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}
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private void Initialize(AvatarBattleInfo avatarBattleInfo, DeckData deck)
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{
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_deckData = deck;
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_avatarBattleInfo = avatarBattleInfo;
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_itemRoot.SetActive(value: false);
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RoomBase.StartDialogLoading();
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UIManager.GetInstance().createInSceneCenterLoading();
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StartCoroutine(LoadResources(deck.GetSkinId(), delegate
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{
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StartCoroutine(SetResources());
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}));
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}
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private IEnumerator SetResources()
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{
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ClassCharacterMasterData charaPrmByCharaId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId(_deckData.GetSkinId());
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InitializeClassCharacter(_deckData.GetSkinId());
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InitializeDescLabel(_avatarBattleInfo);
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_characterName.text = charaPrmByCharaId.chara_name;
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_characterHBP.text = _avatarBattleInfo.Bonus.BattleStartFirstPlayerTurnBp.ToString();
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ClassCharaPrm.SetClassLabelSetting(_characterName, charaPrmByCharaId.clan);
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_classIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaPrmByCharaId.clan);
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_itemRoot.SetActive(value: true);
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yield return null;
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_scrollView.GetComponent<FlexibleGrid>().Reposition();
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_scrollView.ResetPosition();
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UIManager.GetInstance().closeInSceneCenterLoading();
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RoomBase.FinishDiloagLoading();
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}
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private void InitializeDescLabel(AvatarBattleInfo avatarBattleInfo)
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{
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string allAbilityText = avatarBattleInfo.Bonus.PassiveAbilityDesc;
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string[] abilityDesc = avatarBattleInfo.Bonus.AbilityDesc;
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foreach (string text in abilityDesc)
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{
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allAbilityText += text;
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}
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if (avatarBattleInfo.Bonus.PassiveAbilityDesc == string.Empty)
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{
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_passiveAbilityRoot.gameObject.SetActive(value: false);
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_passiveAbilityRoot.transform.localPosition = new Vector3(0f, 140f, 0f);
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}
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else
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{
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_passiveAbilityDescLabel.SetWrapText(BattleCardBase.ConvertSkillDescriptionText(avatarBattleInfo.Bonus.PassiveAbilityDesc));
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UIEventListener.Get(_passiveAbilityDescLabel.gameObject).onClick = delegate
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{
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OnClickDescLabel(allAbilityText, _passiveAbilityDescLabel);
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};
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UIEventListener.Get(_passiveKeyWordCollider).onPress = delegate(GameObject g, bool b)
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{
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BattlePlayerView.PressKeyWordColorChange(_passiveAbilityDescLabel, b);
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};
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UIEventListener.Get(_passiveKeyWordCollider).onDragStart = delegate
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{
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BattlePlayerView.SetKeyWordLabelColor(_passiveAbilityDescLabel);
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};
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_passiveAbilityRoot.height = _passiveAbilityDescLabel.height;
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_passiveAbilityDescLabel.GetComponent<BoxCollider>().size = new Vector3(_passiveAbilityRoot.localSize.x, _passiveAbilityRoot.localSize.y + 22f, 0f);
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}
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if (avatarBattleInfo.Bonus.AbilityCosts.Length < 3 || avatarBattleInfo.Bonus.AbilityDesc.Length < 3)
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{
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_abilityItemRoot[2].gameObject.SetActive(value: false);
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_thirdUnderLine.SetActive(value: false);
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}
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for (int num = 0; num < avatarBattleInfo.Bonus.AbilityDesc.Length; num++)
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{
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int textNum = num;
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_abilityDescLabel[textNum].SetWrapText(BattleCardBase.ConvertSkillDescriptionText(avatarBattleInfo.Bonus.AbilityDesc[textNum]));
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UIEventListener.Get(_abilityDescLabel[textNum].gameObject).onClick = delegate
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{
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OnClickDescLabel(allAbilityText, _abilityDescLabel[textNum]);
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};
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UIEventListener.Get(_keyWordCollider[textNum]).onPress = delegate(GameObject g, bool b)
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{
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BattlePlayerView.PressKeyWordColorChange(_abilityDescLabel[textNum], b);
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};
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UIEventListener.Get(_keyWordCollider[textNum]).onDragStart = delegate
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{
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BattlePlayerView.SetKeyWordLabelColor(_abilityDescLabel[textNum]);
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};
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_abilityItemRoot[textNum].height = 60;
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if (_abilityItemRoot[textNum].height < _abilityDescLabel[textNum].height)
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{
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_abilityItemRoot[textNum].height = _abilityDescLabel[textNum].height;
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}
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_abilityDescLabel[textNum].GetComponent<BoxCollider>().size = new Vector3(_abilityItemRoot[textNum].localSize.x, _abilityItemRoot[textNum].localSize.y + 22f, 0f);
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_abilityDescLabel[textNum].GetComponent<BoxCollider>().center = new Vector3(-22f, 0f, 0f);
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if (!int.TryParse(avatarBattleInfo.Bonus.AbilityCosts[textNum], out var result))
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{
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_signLabel[textNum].text = "-";
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_costLabel[textNum].text = "X";
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}
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else if (result != 0)
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{
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_signLabel[textNum].text = ((result < 0) ? "-" : "+");
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_costLabel[textNum].text = Mathf.Abs(result).ToString();
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}
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else
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{
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_signLabel[textNum].text = string.Empty;
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_costLabel[textNum].text = "0";
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_costLabel[textNum].transform.localPosition = new Vector3(0f, 2f, 0f);
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}
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}
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}
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private void OnClickDescLabel(string abilityText, UILabel textLabel)
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{
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if (HasKeyword(abilityText))
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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IList<string> keywords = BattleKeywordInfoListMgr.GetKeywords(abilityText);
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_keywordDialog = BattlePlayerView.CreateKeyPanel(textLabel, keywords, CardMaster.CardMasterId.Default);
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_keywordDialog.SetPanelDepth(20, isSetBackViewDepthImmediately: true);
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_keywordDialog.GetComponentInChildren<BattleKeywordInfoListMgr>().SetPanelDepth(25);
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}
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}
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private bool HasKeyword(string skillText)
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{
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IList<string> keywords = BattleKeywordInfoListMgr.GetKeywords(skillText);
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bool result = false;
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foreach (string item in keywords)
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{
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if (Data.Master.BattleKeyWordDic.ContainsKey(item))
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{
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result = true;
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break;
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}
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}
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return result;
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}
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private void OnDestroy()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadList);
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_loadList.Clear();
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}
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public static bool LiveDialog()
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{
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return _avatarAbilityDialog != null;
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}
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public static void CloseDialog()
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{
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_avatarAbilityDialog.Close();
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if (_keywordDialog != null)
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{
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_keywordDialog.Close();
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}
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}
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private IEnumerator LoadResources(int skinId, Action callBack)
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{
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_loadList.Add(GetCharacterTexturePath(skinId, isFetch: false));
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadList, null));
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callBack.Call();
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}
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private string GetCharacterTexturePath(int skinId, bool isFetch)
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{
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return Toolbox.ResourcesManager.GetAssetTypePath(skinId.ToString("00"), ResourcesManager.AssetLoadPathType.ClassCharaSkinThumbnail, isFetch);
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}
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private void InitializeClassCharacter(int skinId)
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{
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_characterTexture.mainTexture = Toolbox.ResourcesManager.LoadObject(GetCharacterTexturePath(skinId, isFetch: true)) as Texture;
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}
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}
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