Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIWhenPlayNotBeAttacked.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

48 lines
1.4 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIWhenPlayNotBeAttacked : AIWhenPlayTagArgument
{
protected override bool _isSelectCountImplemented => true;
public AIWhenPlayNotBeAttacked(string text)
: base(text)
{
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[2]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.TARGET_SELECT
};
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AINotBeAttackedSimulationUtility.GiveNotBeAttackedToAll(targetsFromField);
break;
case AIScriptTokenArgType.TARGET_SELECT:
AINotBeAttackedSimulationUtility.GiveNotBeAttackedToTargeted(situation, base.SelectType);
break;
default:
AIConsoleUtility.LogError("AIWhenPlayNotBeAttacked.Execute() Ileagal SelectType:" + base.SelectType.ToString() + " tagOwner:" + tagOwner.CardName);
break;
}
}
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
}