Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
91 lines
2.6 KiB
C#
91 lines
2.6 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard;
|
|
|
|
public static class AISpellboostSimulationUtility
|
|
{
|
|
public static void SpellboostAll(List<AIVirtualCard> targets, int count)
|
|
{
|
|
for (int i = 0; i < targets.Count; i++)
|
|
{
|
|
targets[i].Spellboost(count);
|
|
}
|
|
}
|
|
|
|
public static void SpellboostTarget(AISituationInfo situation, int count, List<AIVirtualCard> candidates, AIScriptTokenArgType whichTarget)
|
|
{
|
|
AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget);
|
|
if (situationTarget == null || !situationTarget.HasTarget)
|
|
{
|
|
return;
|
|
}
|
|
List<AIVirtualCard> targets = situationTarget.Targets;
|
|
for (int i = 0; i < targets.Count; i++)
|
|
{
|
|
AIVirtualCard aIVirtualCard = targets[i];
|
|
if (candidates.Contains(aIVirtualCard))
|
|
{
|
|
aIVirtualCard.Spellboost(count);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void SpellboostWhenPlaySpellAtEvaluation(AIVirtualCard playCard, AIVirtualField field)
|
|
{
|
|
for (int i = 0; i < field.AllyHandCards.Count; i++)
|
|
{
|
|
AIVirtualCard aIVirtualCard = field.AllyHandCards[i];
|
|
if (aIVirtualCard.HasSpellboost)
|
|
{
|
|
aIVirtualCard.Spellboost(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void SpellboostWhenPlaySpell(AIVirtualCard playCard, AIVirtualField field)
|
|
{
|
|
if (!playCard.IsAlly)
|
|
{
|
|
return;
|
|
}
|
|
for (int i = 0; i < field.AllyHandCards.Count; i++)
|
|
{
|
|
AIVirtualCard aIVirtualCard = field.AllyHandCards[i];
|
|
if (!aIVirtualCard.IsSameCard(playCard) && aIVirtualCard.HasSpellboost)
|
|
{
|
|
aIVirtualCard.Spellboost(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static AIVirtualCard SelectBestTargetForSpellboost(AIVirtualField field, int boostCount, List<AIVirtualCard> candidates)
|
|
{
|
|
AIVirtualCard result = null;
|
|
float num = float.MinValue;
|
|
List<int> list = new List<int>();
|
|
for (int i = 0; i < candidates.Count; i++)
|
|
{
|
|
AIVirtualCard aIVirtualCard = candidates[i];
|
|
int spellboostCount = aIVirtualCard.SpellboostCount;
|
|
list.Clear();
|
|
list.Add(field.AllyHandCards.IndexOf(aIVirtualCard));
|
|
float num2 = CalculateCardValueForSpellboostEvaluation(aIVirtualCard, list);
|
|
aIVirtualCard.Spellboost(boostCount);
|
|
float num3 = CalculateCardValueForSpellboostEvaluation(aIVirtualCard, list);
|
|
aIVirtualCard.SetSpellboostCount(spellboostCount);
|
|
float num4 = num3 - num2;
|
|
if (num4 > num)
|
|
{
|
|
result = aIVirtualCard;
|
|
num = num4;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
private static float CalculateCardValueForSpellboostEvaluation(AIVirtualCard card, List<int> playPtn)
|
|
{
|
|
return card.EvaluatePlayValue(playPtn) + card.GetHandBonus(playPtn, null, isIgnoreInFusion: false);
|
|
}
|
|
}
|