Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIEmoteDataAsset.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

37 lines
721 B
C#

namespace Wizard;
public class AIEmoteDataAsset
{
public int ID;
public int Category;
public int FaceID;
public int MotionID;
public string VoiceID;
public string TextID;
public AIEmoteDataAsset(string[] columns)
{
int num = 0;
ID = AIScriptParser.ParseInt(columns[num++]);
Category = AIScriptParser.ParseInt(columns[num++]);
FaceID = AIScriptParser.ParseInt(columns[num++]);
MotionID = AIScriptParser.ParseInt(columns[num++]);
VoiceID = columns[num++];
TextID = ConvEmoteMasterText(columns[num++]);
}
private string ConvEmoteMasterText(string id)
{
if (string.IsNullOrEmpty(id))
{
return "";
}
return Data.Master.GetEmoteWordText(id);
}
}