Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
25 lines
814 B
C#
25 lines
814 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Wizard.Battle.View.Vfx;
|
|
|
|
namespace Wizard;
|
|
|
|
public class AIAttachOperateMgrBattleEventCache
|
|
{
|
|
public Action<BattleCardBase, BattleCardBase, IEnumerable<BattleCardBase>> OnSetCardSuccessEvent;
|
|
|
|
public Func<BattleCardBase, VfxBase> OnSetCardExecutedEvent;
|
|
|
|
public Action<BattleCardBase, BattleCardBase, IEnumerable<BattleCardBase>> OnEvolveSuccessEvent;
|
|
|
|
public Func<BattleCardBase, VfxBase> OnEvolveCompleteEvent;
|
|
|
|
public Func<BattleCardBase, BattleCardBase, SkillProcessor, VfxBase> OnBeforeAttackEvent;
|
|
|
|
public Func<BattleCardBase, BattleCardBase, bool, VfxBase> OnAttackExecutedEvent;
|
|
|
|
public Action<BattleCardBase, IEnumerable<BattleCardBase>> OnBeforeFusionEvent;
|
|
|
|
public Func<BattleCardBase, VfxBase> OnAfterFusionEvent;
|
|
}
|