Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
292 lines
13 KiB
C#
292 lines
13 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public static class AIBarrierSimulationUtility
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{
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public static AIScriptTokenArgType[] LegalDamageType = new AIScriptTokenArgType[4]
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{
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AIScriptTokenArgType.ALL_DAMAGE,
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AIScriptTokenArgType.SKILL_DAMAGE,
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AIScriptTokenArgType.ATTACK_DAMAGE,
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AIScriptTokenArgType.SPELL_DAMAGE
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};
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public static AIScriptTokenArgType[] LegalStopTimingList = new AIScriptTokenArgType[7]
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{
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AIScriptTokenArgType.WHEN_ALLY_TURNEND,
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AIScriptTokenArgType.WHEN_ALLY_TURNSTART,
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AIScriptTokenArgType.WHEN_OPPONENT_TURNEND,
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AIScriptTokenArgType.WHEN_OPPONENT_TURNSTART,
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AIScriptTokenArgType.WHEN_DAMAGED,
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AIScriptTokenArgType.WHEN_LEAVE,
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AIScriptTokenArgType.NONE
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};
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public static ulong BARRIER_AMOUNT_HASH_COEFFICIENT = 137uL;
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public static ulong DAMAGE_TYPE_HASH_COEFFICIENT = 199uL;
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public static ulong BARRIER_TYPE_HASH_COEFFICIENT = 223uL;
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public static ulong DAMAGE_CLIP_RANGE_COEFFICIENT = 1109uL;
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private static readonly ulong[] STOP_TIMING_HASH_COEFFICIENT_ARRAY = new ulong[5] { 907uL, 911uL, 919uL, 929uL, 937uL };
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public static void AddShieldToAll(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, AIScriptTokenArgType damageTypeArgument, AIScriptTokenArgType stopTimingArgument)
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{
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AIDamageType damageTypeFromArgType = GetDamageTypeFromArgType(damageTypeArgument);
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AIBarrierStopTiming barrierStopTimingFromArgType = GetBarrierStopTimingFromArgType(stopTimingArgument, tagOwner);
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for (int i = 0; i < targets.Count; i++)
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{
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AddShieldToSingle(targets[i], tagOwner, field, damageTypeFromArgType, barrierStopTimingFromArgType);
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}
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}
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private static void AddShieldToSingle(AIVirtualCard card, AIVirtualCard tagOwner, AIVirtualField field, AIDamageType damageType, AIBarrierStopTiming stopTiming)
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{
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AIShieldInfo aIShieldInfo = new AIShieldInfo(damageType, stopTiming);
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card.BarrierInfoCollection.AddBarrierInfo(aIShieldInfo);
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RegisterBarrierStopPreprocess(card, tagOwner, field, stopTiming, aIShieldInfo.Hash);
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}
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public static void AddMultipleStopTimingShieldToAll(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, AIScriptTokenArgType damageTypeArgument, List<AIScriptTokenArgType> stopTimingArgumentList)
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{
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AIDamageType damageTypeFromArgType = GetDamageTypeFromArgType(damageTypeArgument);
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List<AIBarrierStopTiming> barrierStopTimingListFromArgType = GetBarrierStopTimingListFromArgType(stopTimingArgumentList, tagOwner);
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for (int i = 0; i < targets.Count; i++)
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{
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AddMultipleStopTimingShieldToSingle(targets[i], tagOwner, field, damageTypeFromArgType, barrierStopTimingListFromArgType);
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}
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}
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public static void AddMultipleStopTimingShieldToTarget(AISituationInfo situation, AIScriptTokenArgType whichTarget, AIVirtualCard tagOwner, AIVirtualField field, AIScriptTokenArgType damageTypeArgument, List<AIScriptTokenArgType> stopTimingArgumentList)
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{
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AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget);
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if (situationTarget == null || !situationTarget.HasTarget)
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{
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AIConsoleUtility.LogError("AddMultipleStopTimingShieldToTarget error!! No target!!!!!");
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}
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else
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{
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AddMultipleStopTimingShieldToAll(situationTarget.Targets, tagOwner, field, damageTypeArgument, stopTimingArgumentList);
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}
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}
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private static void AddMultipleStopTimingShieldToSingle(AIVirtualCard card, AIVirtualCard tagOwner, AIVirtualField field, AIDamageType damageType, List<AIBarrierStopTiming> stopTimingList)
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{
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AIShieldInfo aIShieldInfo = new AIShieldInfo(damageType, stopTimingList);
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card.BarrierInfoCollection.AddBarrierInfo(aIShieldInfo);
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if (stopTimingList != null && stopTimingList.Count > 0)
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{
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for (int i = 0; i < stopTimingList.Count; i++)
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{
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RegisterBarrierStopPreprocess(card, tagOwner, field, stopTimingList[i], aIShieldInfo.Hash);
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}
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}
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}
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public static void PseudoAddMultipleStopTimingShieldToSingle(AIBarrierPseudoSimulationInfo info, AIDamageType damageType, List<AIBarrierStopTiming> stopTimingList)
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{
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AIShieldInfo barrier = new AIShieldInfo(damageType, stopTimingList);
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info.AddBarrierInfo(barrier);
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}
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public static void AddDamageCutToAll(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, AIScriptTokenArgType damageTypeArgument, AIScriptTokenArgType stopTimingArgument, int cutAmount)
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{
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AIDamageType damageTypeFromArgType = GetDamageTypeFromArgType(damageTypeArgument);
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AIBarrierStopTiming barrierStopTimingFromArgType = GetBarrierStopTimingFromArgType(stopTimingArgument, tagOwner);
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for (int i = 0; i < targets.Count; i++)
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{
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AddDamageCutToSingle(targets[i], tagOwner, field, damageTypeFromArgType, barrierStopTimingFromArgType, cutAmount);
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}
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}
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private static void AddDamageCutToSingle(AIVirtualCard card, AIVirtualCard tagOwner, AIVirtualField field, AIDamageType damageType, AIBarrierStopTiming stopTiming, int cutAmount)
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{
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AIDamageCutInfo aIDamageCutInfo = new AIDamageCutInfo(cutAmount, damageType, stopTiming);
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card.BarrierInfoCollection.AddBarrierInfo(aIDamageCutInfo);
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RegisterBarrierStopPreprocess(card, tagOwner, field, stopTiming, aIDamageCutInfo.Hash);
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}
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public static void AddDamageClipToAll(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, AIScriptTokenArgType damageTypeArgument, AIScriptTokenArgType stopTimingArgument, int clipAmount, int clipRange = 9999)
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{
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AIDamageType damageTypeFromArgType = GetDamageTypeFromArgType(damageTypeArgument);
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AIBarrierStopTiming barrierStopTimingFromArgType = GetBarrierStopTimingFromArgType(stopTimingArgument, tagOwner);
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for (int i = 0; i < targets.Count; i++)
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{
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AddDamageClipToSingle(targets[i], tagOwner, field, damageTypeFromArgType, barrierStopTimingFromArgType, clipAmount, clipRange);
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}
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}
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private static void AddDamageClipToSingle(AIVirtualCard card, AIVirtualCard tagOwner, AIVirtualField field, AIDamageType damageType, AIBarrierStopTiming stopTiming, int clipAmount, int clipRange)
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{
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AIDamageClippingInfo aIDamageClippingInfo = new AIDamageClippingInfo(clipAmount, clipRange, damageType, stopTiming);
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card.BarrierInfoCollection.AddBarrierInfo(aIDamageClippingInfo);
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RegisterBarrierStopPreprocess(card, tagOwner, field, stopTiming, aIDamageClippingInfo.Hash);
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}
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public static void PseudoAddDamageClipToSingle(AIBarrierPseudoSimulationInfo info, AIDamageType damageType, AIBarrierStopTiming stopTiming, int clipAmount, int clipRange = 9999)
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{
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AIDamageClippingInfo barrier = new AIDamageClippingInfo(clipAmount, clipRange, damageType, stopTiming);
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info.AddBarrierInfo(barrier);
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}
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public static void AddLifeLowerLimitToAll(List<AIVirtualCard> targets, AIVirtualCard tagOwner, AIVirtualField field, AIScriptTokenArgType damageTypeArgToken, AIScriptTokenArgType stopTimingArgToken)
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{
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AIDamageType damageTypeFromArgType = GetDamageTypeFromArgType(damageTypeArgToken);
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AIBarrierStopTiming barrierStopTimingFromArgType = GetBarrierStopTimingFromArgType(stopTimingArgToken, tagOwner);
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for (int i = 0; i < targets.Count; i++)
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{
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AddLifeLowerLimitToSingle(targets[i], tagOwner, field, damageTypeFromArgType, barrierStopTimingFromArgType);
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}
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}
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public static void AddLifeLowerLimitToSingle(AIVirtualCard target, AIVirtualCard tagOwner, AIVirtualField field, AIDamageType damageType, AIBarrierStopTiming stopTiming)
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{
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AILifeLowerLimitInfo aILifeLowerLimitInfo = new AILifeLowerLimitInfo(damageType, stopTiming);
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target.BarrierInfoCollection.AddBarrierInfo(aILifeLowerLimitInfo);
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RegisterBarrierStopPreprocess(target, tagOwner, field, stopTiming, aILifeLowerLimitInfo.Hash);
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}
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private static void RegisterBarrierStopPreprocess(AIVirtualCard target, AIVirtualCard tagOwner, AIVirtualField field, AIBarrierStopTiming stopTiming, ulong barrierHash)
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{
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AIBarrierStopPreprocessOption option = new AIBarrierStopPreprocessOption(target, barrierHash);
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switch (stopTiming)
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{
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case AIBarrierStopTiming.AllyTurnEnd:
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field.TagPreprocessContainer.AppendAllyTurnEndStopInfo(option);
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break;
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case AIBarrierStopTiming.OpponentTurnEnd:
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field.TagPreprocessContainer.AppendOpponentTurnEndStopInfo(option);
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break;
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case AIBarrierStopTiming.AllyTurnStart:
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field.TagPreprocessContainer.AppendAllyTurnStartStopInfo(option);
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break;
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case AIBarrierStopTiming.OpponentTurnStart:
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field.TagPreprocessContainer.AppendOpponentTurnStartStopInfo(option);
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break;
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case AIBarrierStopTiming.WhenLeaveStop:
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field.TagPreprocessContainer.AppendLeaveStopInfo(option, tagOwner);
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break;
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case AIBarrierStopTiming.AfterDamage:
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field.TagPreprocessContainer.AppendAfterDamageStopInfo(option);
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break;
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}
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}
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public static AIDamageType GetDamageTypeFromArgType(AIScriptTokenArgType damageTypeArgument)
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{
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switch (damageTypeArgument)
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{
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case AIScriptTokenArgType.SKILL_DAMAGE:
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return AIDamageType.Skill;
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case AIScriptTokenArgType.ATTACK_DAMAGE:
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return AIDamageType.Attack;
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case AIScriptTokenArgType.SPELL_DAMAGE:
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return AIDamageType.Spell;
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case AIScriptTokenArgType.ALL_DAMAGE:
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return AIDamageType.All;
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default:
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AIConsoleUtility.LogError("AIBarrierSimulationUtility.GetDamageTypeFromArgType() error!! argument " + damageTypeArgument.ToString() + " is illegal!!!!!");
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return AIDamageType.All;
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}
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}
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public static List<AIBarrierStopTiming> GetBarrierStopTimingListFromArgType(List<AIScriptTokenArgType> arguments, AIVirtualCard tagOwner)
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{
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List<AIBarrierStopTiming> list = null;
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for (int i = 0; i < arguments.Count; i++)
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{
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AIBarrierStopTiming barrierStopTimingFromArgType = GetBarrierStopTimingFromArgType(arguments[i], tagOwner);
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if (barrierStopTimingFromArgType != AIBarrierStopTiming.None)
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{
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list = AIParamQuery.AddElementToList(barrierStopTimingFromArgType, list);
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}
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}
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return list;
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}
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public static AIBarrierStopTiming GetBarrierStopTimingFromArgType(AIScriptTokenArgType argument, AIVirtualCard tagOwner)
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{
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switch (argument)
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{
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case AIScriptTokenArgType.NONE:
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return AIBarrierStopTiming.None;
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case AIScriptTokenArgType.WHEN_LEAVE:
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return AIBarrierStopTiming.WhenLeaveStop;
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case AIScriptTokenArgType.WHEN_DAMAGED:
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return AIBarrierStopTiming.AfterDamage;
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case AIScriptTokenArgType.WHEN_ALLY_TURNEND:
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if (!tagOwner.IsAlly)
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{
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return AIBarrierStopTiming.OpponentTurnEnd;
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}
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return AIBarrierStopTiming.AllyTurnEnd;
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case AIScriptTokenArgType.WHEN_OPPONENT_TURNEND:
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if (!tagOwner.IsAlly)
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{
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return AIBarrierStopTiming.AllyTurnEnd;
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}
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return AIBarrierStopTiming.OpponentTurnEnd;
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case AIScriptTokenArgType.WHEN_ALLY_TURNSTART:
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if (!tagOwner.IsAlly)
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{
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return AIBarrierStopTiming.OpponentTurnStart;
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}
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return AIBarrierStopTiming.AllyTurnStart;
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case AIScriptTokenArgType.WHEN_OPPONENT_TURNSTART:
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if (!tagOwner.IsAlly)
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{
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return AIBarrierStopTiming.AllyTurnStart;
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}
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return AIBarrierStopTiming.OpponentTurnStart;
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default:
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AIConsoleUtility.LogError("AIBarrierSimulationUtility.GetBarrierStopTimingFromArgType() error!! argument " + argument.ToString() + " is illegal!!!!!");
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return AIBarrierStopTiming.None;
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}
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}
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public static ulong CalculateBarrierInfoBaseHash(AIDamageType damageType, AIBarrierType barrierType, List<AIBarrierStopTiming> stopTimingList)
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{
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ulong num = 0uL;
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num += (ulong)((long)damageType * (long)DAMAGE_TYPE_HASH_COEFFICIENT);
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num += (ulong)((long)barrierType * (long)BARRIER_TYPE_HASH_COEFFICIENT);
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if (stopTimingList != null && stopTimingList.Count > 0)
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{
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for (int i = 0; i < stopTimingList.Count; i++)
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{
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int num2 = i % 5;
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num += (ulong)((long)stopTimingList[i] * (long)STOP_TIMING_HASH_COEFFICIENT_ARRAY[num2]);
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}
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}
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return num;
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}
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public static ulong CalculateBarrierInfoBaseHash(AIDamageType damageType, AIBarrierType barrierType, AIBarrierStopTiming stopTiming)
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{
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return (ulong)(0 + (long)damageType * (long)DAMAGE_TYPE_HASH_COEFFICIENT + (long)barrierType * (long)BARRIER_TYPE_HASH_COEFFICIENT + (long)stopTiming * (long)STOP_TIMING_HASH_COEFFICIENT_ARRAY[0]);
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}
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public static ulong CalculateDamageCutInfoHash(AIDamageType damageType, AIBarrierType barrierType, List<AIBarrierStopTiming> stopTimingList, int cutAmount)
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{
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return CalculateBarrierInfoBaseHash(damageType, barrierType, stopTimingList) + (ulong)((long)cutAmount * (long)BARRIER_AMOUNT_HASH_COEFFICIENT);
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}
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public static ulong CalculateDamageCutInfoHash(AIDamageType damageType, AIBarrierType barrierType, AIBarrierStopTiming stopTiming, int cutAmount)
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{
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return CalculateBarrierInfoBaseHash(damageType, barrierType, stopTiming) + (ulong)((long)cutAmount * (long)BARRIER_AMOUNT_HASH_COEFFICIENT);
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}
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public static ulong CalculateDamageClipInfoHash(AIDamageType damageType, AIBarrierType barrierType, List<AIBarrierStopTiming> stopTimingList, int clipAmount, int clipRange)
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{
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return (ulong)((long)CalculateBarrierInfoBaseHash(damageType, barrierType, stopTimingList) + (long)clipAmount * (long)BARRIER_AMOUNT_HASH_COEFFICIENT + (long)clipRange * (long)DAMAGE_CLIP_RANGE_COEFFICIENT);
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}
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public static ulong CalculateDamageClipInfoHash(AIDamageType damageType, AIBarrierType barrierType, AIBarrierStopTiming stopTiming, int clipAmount, int clipRange)
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{
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return (ulong)((long)CalculateBarrierInfoBaseHash(damageType, barrierType, stopTiming) + (long)clipAmount * (long)BARRIER_AMOUNT_HASH_COEFFICIENT + (long)clipRange * (long)DAMAGE_CLIP_RANGE_COEFFICIENT);
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}
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}
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