Files
SVSimServer/SVSim.BattleEngine/Engine/UIFont.cs
gamer147 2d9a6eea4b engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 19:18:54 -04:00

647 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[ExecuteInEditMode]
[AddComponentMenu("NGUI/UI/NGUI Font")]
public class UIFont : MonoBehaviour
{
[HideInInspector]
[SerializeField]
private Material mMat;
[HideInInspector]
[SerializeField]
private Rect mUVRect = new Rect(0f, 0f, 1f, 1f);
[HideInInspector]
[SerializeField]
private BMFont mFont = new BMFont();
[HideInInspector]
[SerializeField]
private UIAtlas mAtlas;
[HideInInspector]
[SerializeField]
private UIFont mReplacement;
[HideInInspector]
[SerializeField]
private List<BMSymbol> mSymbols = new List<BMSymbol>();
[HideInInspector]
[SerializeField]
private Font mDynamicFont;
[HideInInspector]
[SerializeField]
private int mDynamicFontSize = 16;
[HideInInspector]
[SerializeField]
private FontStyle mDynamicFontStyle;
[NonSerialized]
private UISpriteData mSprite;
private int mPMA = -1;
private int mPacked = -1;
public BMFont bmFont
{
get
{
if (!(mReplacement != null))
{
return mFont;
}
return mReplacement.bmFont;
}
set
{
if (mReplacement != null)
{
mReplacement.bmFont = value;
}
else
{
mFont = value;
}
}
}
public int texWidth
{
get
{
if (!(mReplacement != null))
{
if (mFont == null)
{
return 1;
}
return mFont.texWidth;
}
return mReplacement.texWidth;
}
set
{
if (mReplacement != null)
{
mReplacement.texWidth = value;
}
else if (mFont != null)
{
mFont.texWidth = value;
}
}
}
public int texHeight
{
get
{
if (!(mReplacement != null))
{
if (mFont == null)
{
return 1;
}
return mFont.texHeight;
}
return mReplacement.texHeight;
}
set
{
if (mReplacement != null)
{
mReplacement.texHeight = value;
}
else if (mFont != null)
{
mFont.texHeight = value;
}
}
}
public bool hasSymbols
{
get
{
if (!(mReplacement != null))
{
if (mSymbols != null)
{
return mSymbols.Count != 0;
}
return false;
}
return mReplacement.hasSymbols;
}
}
public List<BMSymbol> symbols
{
get
{
if (!(mReplacement != null))
{
return mSymbols;
}
return mReplacement.symbols;
}
}
public UIAtlas atlas
{
get
{
if (!(mReplacement != null))
{
return mAtlas;
}
return mReplacement.atlas;
}
set
{
if (mReplacement != null)
{
mReplacement.atlas = value;
}
else
{
if (!(mAtlas != value))
{
return;
}
mPMA = -1;
mAtlas = value;
if (mAtlas != null)
{
mMat = mAtlas.spriteMaterial;
if (sprite != null)
{
mUVRect = uvRect;
}
}
MarkAsChanged();
}
}
}
public Material material
{
get
{
if (mReplacement != null)
{
return mReplacement.material;
}
if (mAtlas != null)
{
return mAtlas.spriteMaterial;
}
if (mMat != null)
{
if (mDynamicFont != null && mMat != mDynamicFont.material)
{
mMat.mainTexture = mDynamicFont.material.mainTexture;
}
return mMat;
}
if (mDynamicFont != null)
{
return mDynamicFont.material;
}
return null;
}
set
{
if (mReplacement != null)
{
mReplacement.material = value;
}
else if (mMat != value)
{
mPMA = -1;
mMat = value;
MarkAsChanged();
}
}
}
public bool premultipliedAlphaShader
{
get
{
if (mReplacement != null)
{
return mReplacement.premultipliedAlphaShader;
}
if (mAtlas != null)
{
return mAtlas.premultipliedAlpha;
}
if (mPMA == -1)
{
Material material = this.material;
mPMA = ((material != null && material.shader != null && material.shader.name.Contains("Premultiplied")) ? 1 : 0);
}
return mPMA == 1;
}
}
public bool packedFontShader
{
get
{
if (mReplacement != null)
{
return mReplacement.packedFontShader;
}
if (mAtlas != null)
{
return false;
}
if (mPacked == -1)
{
Material material = this.material;
mPacked = ((material != null && material.shader != null && material.shader.name.Contains("Packed")) ? 1 : 0);
}
return mPacked == 1;
}
}
public Texture2D texture
{
get
{
if (mReplacement != null)
{
return mReplacement.texture;
}
Material material = this.material;
if (!(material != null))
{
return null;
}
return material.mainTexture as Texture2D;
}
}
public Rect uvRect
{
get
{
if (mReplacement != null)
{
return mReplacement.uvRect;
}
if (!(mAtlas != null) || sprite == null)
{
return new Rect(0f, 0f, 1f, 1f);
}
return mUVRect;
}
set
{
if (mReplacement != null)
{
mReplacement.uvRect = value;
}
else if (sprite == null && mUVRect != value)
{
mUVRect = value;
MarkAsChanged();
}
}
}
public string spriteName
{
get
{
if (!(mReplacement != null))
{
return mFont.spriteName;
}
return mReplacement.spriteName;
}
set
{
if (mReplacement != null)
{
mReplacement.spriteName = value;
}
else if (mFont.spriteName != value)
{
mFont.spriteName = value;
MarkAsChanged();
}
}
}
public int defaultSize
{
get
{
if (mReplacement != null)
{
return mReplacement.defaultSize;
}
if (isDynamic || mFont == null)
{
return mDynamicFontSize;
}
return mFont.charSize;
}
set
{
if (mReplacement != null)
{
mReplacement.defaultSize = value;
}
else
{
mDynamicFontSize = value;
}
}
}
public UISpriteData sprite
{
get
{
if (mReplacement != null)
{
return mReplacement.sprite;
}
if (mSprite == null && mAtlas != null && !string.IsNullOrEmpty(mFont.spriteName))
{
mSprite = mAtlas.GetSprite(mFont.spriteName);
if (mSprite == null)
{
mSprite = mAtlas.GetSprite(base.name);
}
if (mSprite == null)
{
mFont.spriteName = null;
}
else
{
UpdateUVRect();
}
int i = 0;
for (int count = mSymbols.Count; i < count; i++)
{
symbols[i].MarkAsChanged();
}
}
return mSprite;
}
}
public UIFont replacement
{
get
{
return mReplacement;
}
set
{
UIFont uIFont = value;
if (uIFont == this)
{
uIFont = null;
}
if (mReplacement != uIFont)
{
if (uIFont != null && uIFont.replacement == this)
{
uIFont.replacement = null;
}
if (mReplacement != null)
{
MarkAsChanged();
}
mReplacement = uIFont;
if (uIFont != null)
{
mPMA = -1;
mMat = null;
mFont = null;
mDynamicFont = null;
}
MarkAsChanged();
}
}
}
public bool isDynamic
{
get
{
if (!(mReplacement != null))
{
return mDynamicFont != null;
}
return mReplacement.isDynamic;
}
}
public Font dynamicFont
{
get
{
if (!(mReplacement != null))
{
return mDynamicFont;
}
return mReplacement.dynamicFont;
}
set
{
if (mReplacement != null)
{
mReplacement.dynamicFont = value;
}
else if (mDynamicFont != value)
{
if (mDynamicFont != null)
{
material = null;
}
mDynamicFont = value;
MarkAsChanged();
}
}
}
public FontStyle dynamicFontStyle
{
get
{
if (!(mReplacement != null))
{
return mDynamicFontStyle;
}
return mReplacement.dynamicFontStyle;
}
set
{
if (mReplacement != null)
{
mReplacement.dynamicFontStyle = value;
}
else if (mDynamicFontStyle != value)
{
mDynamicFontStyle = value;
MarkAsChanged();
}
}
}
private Texture dynamicTexture
{
get
{
if ((bool)mReplacement)
{
return mReplacement.dynamicTexture;
}
if (isDynamic)
{
return mDynamicFont.material.mainTexture;
}
return null;
}
}
private void Trim()
{
if (mAtlas.texture != null && mSprite != null)
{
Rect rect = NGUIMath.ConvertToPixels(mUVRect, texture.width, texture.height, round: true);
Rect rect2 = new Rect(mSprite.x, mSprite.y, mSprite.width, mSprite.height);
int xMin = Mathf.RoundToInt(rect2.xMin - rect.xMin);
int yMin = Mathf.RoundToInt(rect2.yMin - rect.yMin);
int xMax = Mathf.RoundToInt(rect2.xMax - rect.xMin);
int yMax = Mathf.RoundToInt(rect2.yMax - rect.yMin);
mFont.Trim(xMin, yMin, xMax, yMax);
}
}
private bool References(UIFont font)
{
if (font == null)
{
return false;
}
if (font == this)
{
return true;
}
if (!(mReplacement != null))
{
return false;
}
return mReplacement.References(font);
}
public static bool CheckIfRelated(UIFont a, UIFont b)
{
if (a == null || b == null)
{
return false;
}
if (a.isDynamic && b.isDynamic && a.dynamicFont.fontNames[0] == b.dynamicFont.fontNames[0])
{
return true;
}
if (!(a == b) && !a.References(b))
{
return b.References(a);
}
return true;
}
public void MarkAsChanged()
{
if (mReplacement != null)
{
mReplacement.MarkAsChanged();
}
mSprite = null;
UILabel[] array = NGUITools.FindActive<UILabel>();
int i = 0;
for (int num = array.Length; i < num; i++)
{
UILabel uILabel = array[i];
if (uILabel.enabled && NGUITools.GetActive(uILabel.gameObject) && CheckIfRelated(this, uILabel.bitmapFont))
{
UIFont bitmapFont = uILabel.bitmapFont;
uILabel.bitmapFont = null;
uILabel.bitmapFont = bitmapFont;
}
}
int j = 0;
for (int count = symbols.Count; j < count; j++)
{
symbols[j].MarkAsChanged();
}
}
public void UpdateUVRect()
{
if (mAtlas == null)
{
return;
}
Texture texture = mAtlas.texture;
if (texture != null)
{
mUVRect = new Rect(mSprite.x - mSprite.paddingLeft, mSprite.y - mSprite.paddingTop, mSprite.width + mSprite.paddingLeft + mSprite.paddingRight, mSprite.height + mSprite.paddingTop + mSprite.paddingBottom);
mUVRect = NGUIMath.ConvertToTexCoords(mUVRect, texture.width, texture.height);
if (mSprite.hasPadding)
{
Trim();
}
}
}
public BMSymbol MatchSymbol(string text, int offset, int textLength)
{
int count = mSymbols.Count;
if (count == 0)
{
return null;
}
textLength -= offset;
for (int i = 0; i < count; i++)
{
BMSymbol bMSymbol = mSymbols[i];
int length = bMSymbol.length;
if (length == 0 || textLength < length)
{
continue;
}
bool flag = true;
for (int j = 0; j < length; j++)
{
if (text[offset + j] != bMSymbol.sequence[j])
{
flag = false;
break;
}
}
if (flag && bMSymbol.Validate(atlas))
{
return bMSymbol;
}
}
return null;
}
}