The unit-test suite was spending most of its wall clock writing logs. NUnit captures stdout per test and embeds it in the trx; with HttpLogging emitting full request/response per controller call, EF Core SQL at Information level, and ReferenceDataImporter banners running ~500x (once per factory construction), the trx grew to 3.2 GB and the NUnit result-XML serializer OOMed in StringBuilder.ToString() — which the runner reported as one mysteriously failed test, masking a real date-dependent failure underneath. Three sources silenced under environment "Testing": - appsettings.Testing.json drops Default + Microsoft.AspNetCore + HttpLoggingMiddleware + EntityFrameworkCore to Warning. - Program.cs skips app.UseHttpLogging() entirely (avoids the middleware overhead, not just the log emission). - ReferenceDataImporter takes optional TextWriters; the test factory passes TextWriter.Null. Per-importer helpers become instance methods so they can use the injected writer. Result on a fresh run with ParallelScope.Fixtures already in place: - Test duration: 1m46s -> 59s - Wall clock: 2m23s -> 1m00s - trx size: 3.2 GB -> 1.7 MB The previously-masked date-dependent failure (PackControllerFullCatalog .Info_returns_full_35_pack_catalog_from_production_seed asserting 35 active packs as of 2026-05-23 against a live clock) is now visible and can be addressed separately. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
186 lines
9.5 KiB
C#
186 lines
9.5 KiB
C#
using System.Text.Json;
|
|
using System.Text.Json.Serialization;
|
|
using Microsoft.EntityFrameworkCore;
|
|
using SVSim.Database;
|
|
using SVSim.Database.Repositories.BuildDeck;
|
|
using SVSim.Database.Repositories.Card;
|
|
using SVSim.Database.Repositories.Collectibles;
|
|
using SVSim.Database.Repositories.Deck;
|
|
using SVSim.Database.Repositories.Globals;
|
|
using SVSim.Database.Repositories.Pack;
|
|
using SVSim.Database.Repositories.Story;
|
|
using SVSim.Database.Repositories.Viewer;
|
|
using SVSim.Database.Services;
|
|
using SVSim.EmulatedEntrypoint.Configuration;
|
|
using SVSim.EmulatedEntrypoint.Extensions;
|
|
using SVSim.EmulatedEntrypoint.Middlewares;
|
|
using SVSim.EmulatedEntrypoint.Security.SteamSessionAuthentication;
|
|
using SVSim.EmulatedEntrypoint.Services;
|
|
using SVSim.BattleNode.Hosting;
|
|
|
|
namespace SVSim.EmulatedEntrypoint;
|
|
|
|
public class Program
|
|
{
|
|
public static void Main(string[] args)
|
|
{
|
|
var builder = WebApplication.CreateBuilder(args);
|
|
|
|
// Add services to the container.
|
|
|
|
builder.Services.AddControllers().AddJsonOptions(opt =>
|
|
{
|
|
// Wire-format congruence: the encrypted msgpack path uses snake_case [Key("...")]
|
|
// names; the plain-JSON path runs through System.Text.Json. Match them by using
|
|
// SnakeCaseLower naming policy here so both paths emit identical key names — and
|
|
// so the translation middleware can hand JSON keys straight through to msgpack
|
|
// without per-property name remapping.
|
|
opt.JsonSerializerOptions.PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower;
|
|
// Production omits null/optional fields entirely; the client uses
|
|
// `Keys.Contains(name)` as a presence check and calls `.ToInt()` (etc.) on the
|
|
// value without a null guard. Emitting `"key":null` makes Contains return true and
|
|
// crashes the client. Drop nulls during serialization so missing == absent.
|
|
opt.JsonSerializerOptions.DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull;
|
|
// Format-typed properties serialize to/from the wire deck_format int via the
|
|
// client's FormatConvertApi mapping. See FormatExtensions.cs.
|
|
opt.JsonSerializerOptions.Converters.Add(new FormatJsonConverter());
|
|
});
|
|
// Learn more about configuring Swagger/OpenAPI at https://aka.ms/aspnetcore/swashbuckle
|
|
builder.Services.AddEndpointsApiExplorer();
|
|
builder.Services.AddSwaggerGen(c =>
|
|
{
|
|
// Disambiguate same-named DTOs across families (e.g. Story.StartRequest vs
|
|
// BasicPuzzle.StartRequest) by qualifying schema ids with the full type name.
|
|
c.CustomSchemaIds(t => t.FullName?.Replace("+", "."));
|
|
});
|
|
builder.Services.AddHttpLogging(opt =>
|
|
{
|
|
|
|
});
|
|
|
|
builder.Services.Configure<DeckOptions>(builder.Configuration.GetSection(DeckOptions.SectionName));
|
|
|
|
#region Database Services
|
|
|
|
builder.Services.AddDbContext<SVSimDbContext>(opt =>
|
|
{
|
|
opt.UseNpgsql(builder.Configuration.GetConnectionString("ApplicationDb"));
|
|
});
|
|
builder.Services.AddTransient<IViewerRepository, ViewerRepository>();
|
|
builder.Services.AddTransient<IPuzzleClearRepository, PuzzleClearRepository>();
|
|
builder.Services.AddTransient<ICardRepository, CardRepository>();
|
|
builder.Services.AddTransient<ICardInventoryRepository, CardInventoryRepository>();
|
|
builder.Services.AddTransient<ICollectionRepository, CollectionRepository>();
|
|
builder.Services.AddTransient<IGlobalsRepository, GlobalsRepository>();
|
|
builder.Services.AddTransient<IPuzzleCatalogRepository, PuzzleCatalogRepository>();
|
|
builder.Services.AddTransient<IArenaTwoPickRewardRepository, ArenaTwoPickRewardRepository>();
|
|
builder.Services.AddTransient<IDeckRepository, DeckRepository>();
|
|
builder.Services.AddTransient<IPackRepository, PackRepository>();
|
|
builder.Services.AddScoped<SVSim.Database.Repositories.PackDrawTables.IPackDrawTableRepository, SVSim.Database.Repositories.PackDrawTables.PackDrawTableRepository>();
|
|
builder.Services.AddTransient<IBuildDeckRepository, BuildDeckRepository>();
|
|
// Scoped (not Singleton) to avoid the singleton-depends-on-scoped-DbContext lifecycle
|
|
// pitfall. Cost: one indexed single-row query per section per request — trivial. No
|
|
// in-process cache today; the IGameConfigService interface is shaped to allow one later.
|
|
builder.Services.AddScoped<SVSim.Database.Services.IGameConfigService, GameConfigService>();
|
|
builder.Services.AddScoped<ICardFoilLookup, DbCardFoilLookup>();
|
|
builder.Services.AddScoped<PackOpenService>();
|
|
builder.Services.AddScoped<IGachaPointService, GachaPointService>();
|
|
builder.Services.AddScoped<SVSim.Database.Services.Inventory.IInventoryService,
|
|
SVSim.Database.Services.Inventory.InventoryService>();
|
|
builder.Services.AddScoped<SVSim.Database.Repositories.BattlePass.IBattlePassRepository,
|
|
SVSim.Database.Repositories.BattlePass.BattlePassRepository>();
|
|
builder.Services.AddScoped<SVSim.Database.Repositories.BattlePass.IViewerBattlePassRepository,
|
|
SVSim.Database.Repositories.BattlePass.ViewerBattlePassRepository>();
|
|
builder.Services.AddScoped<IBattlePassService, BattlePassService>();
|
|
builder.Services.AddScoped<SVSim.Database.Repositories.Mission.IMissionCatalogRepository,
|
|
SVSim.Database.Repositories.Mission.MissionCatalogRepository>();
|
|
builder.Services.AddScoped<SVSim.Database.Repositories.Mission.IViewerMissionRepository,
|
|
SVSim.Database.Repositories.Mission.ViewerMissionRepository>();
|
|
builder.Services.AddScoped<IMissionProgressService, MissionProgressService>();
|
|
builder.Services.AddScoped<IViewerMissionStateService, ViewerMissionStateService>();
|
|
builder.Services.AddScoped<IMissionAssembler, MissionAssembler>();
|
|
builder.Services.AddSingleton<TimeProvider>(TimeProvider.System);
|
|
builder.Services.AddScoped<IStoryMasterRepository, StoryMasterRepository>();
|
|
builder.Services.AddScoped<IViewerStoryProgressRepository, ViewerStoryProgressRepository>();
|
|
builder.Services.AddScoped<IArenaTwoPickRunRepository, ArenaTwoPickRunRepository>();
|
|
builder.Services.AddScoped<IArenaTwoPickCardPoolService, ArenaTwoPickCardPoolService>();
|
|
builder.Services.AddScoped<IArenaTwoPickService, ArenaTwoPickService>();
|
|
builder.Services.AddScoped<IStoryService, StoryService>();
|
|
builder.Services.AddScoped<IDeckListBuilder, DeckListBuilder>();
|
|
builder.Services.AddSingleton<IRandom, SystemRandom>();
|
|
builder.Services.AddSingleton<PuzzleMissionEvaluator>();
|
|
|
|
// Deck-code mint/resolve uses IMemoryCache for ephemeral (3-min TTL) storage; no DB
|
|
// row, no migration. Singleton because the cache + RNG seam are process-wide.
|
|
builder.Services.AddMemoryCache();
|
|
builder.Services.AddSingleton<IDeckCodeService, DeckCodeService>();
|
|
|
|
#endregion
|
|
|
|
builder.Services.AddBattleNode(opt =>
|
|
{
|
|
// ASPNETCORE_URLS defaults to http://localhost:5148; we map ws:// onto the same host:port.
|
|
opt.NodeServerUrl = "ws://localhost:5148";
|
|
});
|
|
|
|
builder.Services.AddTransient<ShadowverseTranslationMiddleware>();
|
|
builder.Services.AddTransient<SessionidMappingMiddleware>();
|
|
builder.Services.AddSingleton<ShadowverseSessionService>();
|
|
builder.Services.AddSingleton<ISteamServer, FacepunchSteamServer>();
|
|
builder.Services.AddSingleton<SteamSessionService>();
|
|
builder.Services.AddAuthentication()
|
|
.AddScheme<SteamAuthenticationHandlerOptions, SteamSessionAuthenticationHandler>(
|
|
SteamAuthenticationConstants.SchemeName,
|
|
opt =>
|
|
{
|
|
|
|
});
|
|
|
|
var app = builder.Build();
|
|
|
|
// Update database (skipped for non-relational providers, e.g. InMemory in tests, and
|
|
// skipped under the "Testing" environment where the test fixture has already called
|
|
// EnsureCreated against a SQLite in-memory DB — the Postgres migrations would fail there).
|
|
using (var scope = app.Services.CreateScope())
|
|
{
|
|
var dbContext = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
|
|
if (dbContext.Database.IsRelational() && !app.Environment.IsEnvironment("Testing"))
|
|
{
|
|
dbContext.UpdateDatabase();
|
|
dbContext.EnsureSeedDataAsync().GetAwaiter().GetResult();
|
|
}
|
|
}
|
|
|
|
// HttpLogging captures full request/response per call. In Testing it pipes ~3 GB of
|
|
// stdout into NUnit's per-test result capture across the suite, which OOMs the trx
|
|
// serializer. Production keeps it on.
|
|
if (!app.Environment.IsEnvironment("Testing"))
|
|
{
|
|
app.UseHttpLogging();
|
|
}
|
|
|
|
// Configure the HTTP request pipeline.
|
|
if (app.Environment.IsDevelopment())
|
|
{
|
|
app.UseSwagger();
|
|
app.UseSwaggerUI();
|
|
}
|
|
|
|
//app.UseHttpsRedirection();
|
|
|
|
app.UseMiddleware<SessionidMappingMiddleware>();
|
|
|
|
app.UseMiddleware<ShadowverseTranslationMiddleware>();
|
|
|
|
app.UseAuthentication();
|
|
|
|
app.UseAuthorization();
|
|
|
|
app.UseBattleNode();
|
|
|
|
app.MapControllers();
|
|
|
|
app.Run();
|
|
}
|
|
}
|